Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sculptures is artistic skill not crafting, but the same applies to artists, so it's still good advice.
A skill level 20 crafter is 50% more likely to craft a masterwork item than a skill level 18 one and 20% more likely to craft an excellent item.
If I were hiring, and knew those numbers, I know who I'd hire.
Oop, right. Brain short. I was thinking my artist. My smith was making wooden plate armor. Tons of work for the material investment.
Vanilla Expanded has a skill books mod, where you can write your own skill books. Depending on the quality of the book will depend how many skill points a pawn can get from it. Writers also gain skill in the book they are currently writing. So readers and writers will gain. Writing a book takes a pretty long time, it's like 5000 work amount. High quality books also sell for a decent amount
You can set it to leave skill decay on, but not allow a skill to actually lose a level, so the farthest it would decay is the bottom of the current skill level.
You can also set it to slow down the skill decay, or to ramp it up a bit but make it so that once a pawn reaches skill 20 it will no longer decay, thus making it a bit harder to get to 20, but making 20 permanent once it is achieved.
Lot of flexibility with RimmsQoL to leave decay on but tweak it to your preferences, basically.
Lvl 17 no passion crafter vs lvl 20 double passion.
Both locked in identical rooms with piles and piles of devilstrand with DeepStorage set to only hold each quality to easy counting.
Then I set them to make shirts forever.
And to my surprise the lvl 17 guy was not only the first to knock out a masterwork but his first 2 masterworks before lvl 20 even had one. Tho by the end of the day I was disappointed by the results.
Some how they have the exact same numbers.
1 Normal
12 Good
11 Excellent
2 Masterwork
The level 17 is still lvl 17 at the end of the day and I made double sure neather of them had a trait that gave them an advantage/disadvantage like perfectionist or somthing.
Granted, this is a TINNY pool to draw any solid conclusions from for long timem play.
But its enough for me to confidently say what ever difference they have is so minor I dont worry about keeping them at lvl 20.
a lvl 20 isnt going to be churning out masterworks most of the time. Good and excellent will still be the norm.
I didn't say double, I said 50% more likely, as in 1.5x.
This is just simply a fact, you can see it yourself in the game code, no need to run a test.
And if you are going to run a test, at least run a sample size that makes the test statistically relevant. We're talking the difference of something around 6% vs. 10.5% for skill 18 and 20 respectively, the sample size you did is completely meaningless when dealing with those kinds of values.