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Plus you can easily push your wealth into the stratosphere without realizing it, resulting in larger raids you're not prepared for since you didn't built up defenses and gear.
Think of it as instead of giving everyone a decent longsword or assault rifle/bolt action rifle you went for research and instead crafted one charge lance burning up all the materials you had resulting in a raid that for the most part you are fighting off with short bows, clubs and one unarmored pawn with that charge rifle...
So yeah research is nice, but you have to have the infrastructure to take advantage of it.
Not to mention once everything is researched, the precept means nothing.... much like a dedicated researcher becomes worthless at the end if they have no other duties/skills
The precept is basically just a scenario editor like choice for take it or not.
I'm not 100% sure, but I think it makes it harder to level up your intellect skill, as you earn intellect XP based on the amount of tics a pawn spends researching, not on the amount of research points that pawn generates. So: faster research means less intellect xp earned.
Again: I'm not 100% sure if my assumption is correct. I think it is, but best to double check with someone else. It is not a meaningful drawback of any kind, though, just thought I'd mention it in case you want to craft lots of items that depend on the intellect skill for crafting speed/quality.
The only other task is making hard drugs and medicine (which can easily boost colony wealth faster than you can compensate)
Hacking barely scales with the intellect skill (about 50% faster from min to max) and apart from the drone, all hacking in the game is done in about 3 seconds or 2 with a high skill. The only thing you really need the skill for after research is making drugs and the mineral scanners.
Even if you do complete the tech tree (once, twice or three times), there are still activities an excellent researcher is useful for such as the Ground-penetrating scanner and Long Range Mineral Scanner.
Having a Research leader is also useful for the buff they can provide to other researchers working alongside them.
I particularly like using them for the space drone event. Having an excellent researcher means a much faster hack and if you time it carefully, you can complete the hack just before one of the raids shows up and have them obliterated by the self destruct explosion. That's fun to see ;)
But, yeah, hardly any downsides and so what?