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If your usual crop yields aren't getting hauled reasonably though it sounds like you just need more haulers. It's a pretty important job in a colony and as it grows you generally need a good number of dedicated haulers, or to ease up on other tasks every once in a while to allow everything to catch up. Like in my current colony of 8, 2 are dedicated haulers, 1 is a cleaner then hauler, and 2 more are builders/miners than haulers. I have to remember to give reasonable size construction/mining jobs and then breaks between them to allow those 2 extra haulers time to help out and clean everything up before I assign a new project.
Mods like Pick up and Haul can certainly make it trivial though if you just don't want to think about it.
if we're talking about raiders specifically i think of a base with a killbox. next to the killbox should be a storage area for all bad equipment the raiders drop, their corpses, a smelter and a crematory - basically whatevery is viewed as 'trash' should be disposed right next to the killbox.
for fieldwork.... theres not much else that can be added to what has been said already: more dedicated haulers; pick up an haul is functioning. the only thing i can think of that could be added would be options for increasing carry capacity.
options you could do for fieldwork could be rimfactory (dunno if its working in 1.2). this mod features a lot of automation and one of these can harvest fields and put everything onto a belt.
alternativly misc robots for hauling and harvesting drones