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When a pawn is in a mental break of any kind they will ignore any orders you gave in the past and will ignore any current orders.
This means that if you mark forbid on drugs, food, or doors they will during the course of the break go through forbidden doors, eat meals that noone is alowed to eat/haul, and/or use drugs even against drug policy depending on what kind of mental break it is.
There are different breaks for food and drugs. So they may not be on the food break but rather the drug break.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223953000
Definitely pigging out, happened on 3 colonists now.
https://steamcommunity.com/sharedfiles/filedetails/?id=2223953147
https://steamcommunity.com/sharedfiles/filedetails/?id=2223953000
https://steamcommunity.com/sharedfiles/filedetails/?id=2223953296
It's forbidden via social policy, not via the forbidden tool. And it's definitely the pigging out break, and they don't have the chemical traits, so they can't even get the drug binge breaks.
Actually, it looks like you don't have any meals. I think colonists under a food binge will eat the highest nutrition items they can get. There might be something funny happening there where drugs are appearing equally "nutritious" compared to your raw food. If that's what is happening I don't know if it's intentional or not. It might be an oversight, I don't think it's very common people reach the point where they have stockpiles of drugs without stockpiles of meals.
Don't only the food-like drugs have nutritional value? Like beer. My colonists are doing wake-up and go-juice.
In the one screenshot where you can actually see the full kitchen, there are definitely meals. And the colonists that have had mental breaks aren't the cooks, plus the cooks are a decent level, and I've had no raw food complaints, so I doubt that lack of meals is the issue.
Likely that pigging out is the colonist consuming everything can be consumed, drugs or foods. Quick Google search found plenty of people seem to have had a colonist have a pigging break and they go for anything from food to insect jelly and harder stuff.
Looks like its working as intended. Good luck.
I don't have any mods, and have never modded Rimworld. I don't even really mod in general. Definitely not a mod issue.
And they have the food break, so this doesn't matter. I've linked images in this thread. Only people with chemical traits get those breaks, None of my colonists have those traits, and they aren't having those breaks.
Edit: After a bit of testing I think I see what is happening and it's almost certainly intentional. If a colonist under any kind of "binge" is very tired they will take a wake-up so they can binge longer. They don't binge on wake-up, even if it's the only item available to them, they just take the one to stay awake, maybe during a very long binge they might grab a second. It's an interesting change.