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All in all, I've found it too convoluted to spend more than a few trial runs on. I just gun them down as per usual.
personaly i found the molotof and a wooden floor much easier to set up and use. thou both do nothing for mechs. and youll mis out on training pawns combat skills.
instead of heaters you would build heatrods: 3 tile wide structure made out of stone filled with stone doors inside. fill this room with burnable material and set it on fire and seal the room (a combination of wood and chemfuel works best from what i saw).
My first tip is, if you do use a mod for heat generation, it doesn't discriminate and super heated air can be lethal. A method to exploit the temp system is by creating buffer chambers for the path, if the only way in & out is an open door it creates a section. If you want to keep an area hot for longer, or cold for longer, you can have a series of open door chambers leading to the primary chamber. The game will see each door-to-door chamber as a section for heat/cold exchange, meaning it has more buffer between "outdoors" temp and the target temp of the primary chamber. Raiders tend to be in gear acceptable for the "outdoor" temp of the colony, which makes a difference if you're in a cold area or a hot one for min/max safe temp for raiders.
If you use something like the furnace mod, you can set up two power points with only one of them connecting to actual power supply which then allows you to activate/deactivate the furnace from the mod by having it attach to the different power lines without putting one of your pawns in the death chamber while it's going.
For vanil methods, you can create a long snake tube of a maze that leads to a room filled with wooden furniture and then ignite the furniture after having a pawn back-door to the start of the maze to finish building a started stone wall trapping the raiders inside. As the pawn at the end of the tunnel ignites the furniture, which should be bad RNG quality wood items kept there for storage/trap purposes, the maze will start to super heat as the fire spreads to other items.
As some other people have said, for a temperature based trap, the environment needs to be sealed.
The exception is in the case of an open door, which causes the temperature to equalize with the exterior, but at a slower rate. Using a buffer of a few spacer rooms with the doors held open, you can produce a viable temperature trap.
I'd suggest the actual trap built in a maze pattern, in a room connected to a stack of heaters/coolers. You can figure out the rest, I assume.