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still fun none the less though the chance is pretty low but funny when a guy buys your drugs, knowingthey are drugs, gets hooked, complains that you got him addicted
And to close the circle: take the money you earned by drug dealing to him and launch a pod to his colony, thus restoring the relation AND as a bonus have an addicted long-term user. ;) Can only get addicted once, but sold to for ever. ^^
I´ve been selling drugs to visitors for 5 in-game years, never got a single visitor addicted while at my settlement.
unless you like to get the double penatly on worth of your items
Beer and Joints was/is what I sell them.
It's been awhile, but they used to stay anywhere from 2-3 days or so, IIRC. So, I think addiction mechanics have enough time to kick in with recent changes. Beer and Joints are pretty low-risk. I don't know how the new mechanics balance out there, though. Caution advised. :)
Tribalwear is popular and cheap to make. (Any clothing, really, but Triballwear is a good value choice.)
Any old benches and furniture you no longer need, stuff them in their shopping zone too - They will buy them.
Wooden Statues are always great choices.
Prepared meals - If you have them in good supply, they will buy it.
but in that mod selling to a guest make the price offset lower then normal caravans, because they are comming by so often. Selling it for silver first and then giving it to them makes that ofset trigger twice.
The mod makes this worse to 50%iirc so you get 50$ of the sad goods sold.
if you gonne give that 50$ to a pawn as a gift it only give the value of 50% of that 50$ wich is 25$
it better to give the drug strait up to the guest and only have that 50% market value taken of your goods.
Unless you turn that silver in to good art to sell later, there is no use for the extra step.