RimWorld

RimWorld

Frog King Aug 25, 2020 @ 7:05pm
Need help with Nutrient Paste
Why won't my colonists eat from the dispenser?

https://steamcommunity.com/sharedfiles/filedetails/?id=2209541313


They ate from it previously - then stopped - so I rearranged it and then they stopped again. This is getting frustrating.
Last edited by Frog King; Aug 25, 2020 @ 7:07pm
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Showing 16-30 of 36 comments
tf.take Aug 25, 2020 @ 11:40pm 
had the same issue, i think it's the stack xxl mod. i believe the issue lies with the hoppers, i uninstalled and reinstalled them and when they were refilled it worked (i hope you have minify everything mod)
tf.take Aug 25, 2020 @ 11:41pm 
Originally posted by gimmethegepgun:
Originally posted by Dusty Leon:
It's a nuisance, and it puts them in a bad mood even when they do use it. Food is the easiest issue to solve in RM, so I never build it anymore.
So you prefer to waste labor on growing and preparing food and cleaning a kitchen that will inevitably give your pawns food poisoning anyway over just hauling it places and having pawns do more useful things?
sterile tile as flooring and your oven in a different room than your butchering table, no food poisoning
Garatgh Deloi Aug 26, 2020 @ 12:48am 
Originally posted by insaned:
sterile tile as flooring and your oven in a different room than your butchering table, no food poisoning

Unless i'm misinterpreting something; According to the wiki even a level 20 cooking pawn will have a 0.1% food poison chance, even with room cleanliness being max.

So no, you can still get food poisoning from cooking food, no matter what.

But i'l admit that at 0.1% it becomes a non issue since its so rare (and you get to the 0.1% when you have a pawn at cooking 9 or above, so its rather easy to get there).
Last edited by Garatgh Deloi; Aug 26, 2020 @ 12:52am
Hoki Aug 26, 2020 @ 4:35am 
Originally posted by insaned:
had the same issue, i think it's the stack xxl mod. i believe the issue lies with the hoppers, i uninstalled and reinstalled them and when they were refilled it worked (i hope you have minify everything mod)

this tackles a bit of information we haven been provided with: are you using mods?

alternatively how is power looking? if you have brownouts it could be that the dispenser just isnt running long enough for them to grab the paste.

Originally posted by Dusty Leon:
It's a nuisance, and it puts them in a bad mood even when they do use it. Food is the easiest issue to solve in RM, so I never build it anymore.

this is your opinion but its not an answer to the question asked btw.
Frog King Aug 26, 2020 @ 8:56am 
Originally posted by Hoki:
Originally posted by insaned:
had the same issue, i think it's the stack xxl mod. i believe the issue lies with the hoppers, i uninstalled and reinstalled them and when they were refilled it worked (i hope you have minify everything mod)

this tackles a bit of information we haven been provided with: are you using mods?

alternatively how is power looking? if you have brownouts it could be that the dispenser just isnt running long enough for them to grab the paste.

Originally posted by Dusty Leon:
It's a nuisance, and it puts them in a bad mood even when they do use it. Food is the easiest issue to solve in RM, so I never build it anymore.

this is your opinion but its not an answer to the question asked btw.

Currently using this pack https://steamcommunity.com/sharedfiles/filedetails/?id=2196265149

-

Figured out the issue this morning though. For some reason they were prioritizing raw food above paste - I had disable the use of raw food within the food restrictions which fixed it for now. Here's hoping it stays fixed.
Originally posted by The UwUber:
Originally posted by Hoki:

this tackles a bit of information we haven been provided with: are you using mods?

alternatively how is power looking? if you have brownouts it could be that the dispenser just isnt running long enough for them to grab the paste.



this is your opinion but its not an answer to the question asked btw.

Currently using this pack https://steamcommunity.com/sharedfiles/filedetails/?id=2196265149

-

Figured out the issue this morning though. For some reason they were prioritizing raw food above paste - I had disable the use of raw food within the food restrictions which fixed it for now. Here's hoping it stays fixed.
I think that the reason is because some raw food (in vanilla berries) have no mood debuff so your colonists decided that better eat them in that state. But in general, pawns will go for food with the highest mood buff depending onfood restriction (and that's why most of my pawns get lavish meals disabled when I play with royal titles - to not need to cook those ♥♥♥♥♥♥ lavish meals for entire crew)
Neopolitan Aug 26, 2020 @ 2:31pm 
Not sure why they wouldn't be eating it, but on the topic of nutrient paste, lavish meals are better are soon as you can have a high level cook. It's a total of +16 mood from nutrient paste- clearly a massive mood bonus. Even with things such as colonists dying or physic drones this mood bonus can keep pawns from breaking. It's very easy to produce enough food to make lavish meals for your important pawns, and I still feed nutrient paste to prisoners, as their mood means nothing to me and I just force them to mine.
gimmethegepgun Aug 26, 2020 @ 3:47pm 
Originally posted by Neopolitan:
Not sure why they wouldn't be eating it, but on the topic of nutrient paste, lavish meals are better are soon as you can have a high level cook. It's a total of +16 mood from nutrient paste- clearly a massive mood bonus.
You get triple the meals from paste as from lavish, have no requirement to have a mix of vegetables and meat/animal products, require much less labor due to no cooking, reduced hauling needs, and reduced farming/hunting/ranching needs, and never cause food poisoning, with no requirement to keep anything clean. The saved food is also able to be sold for money instead of eating it.
There's numerous reasons to use paste instead of lavish.
Last edited by gimmethegepgun; Aug 26, 2020 @ 3:48pm
Neopolitan Aug 26, 2020 @ 3:53pm 
All of those reasons are extremely easy fixes. Producing HUGE amounts of food is extremely easy. Hunting excess meat is a very simple task. Keeping a tiny kitchen clean with sterile floors isn't even a challenge, you should be keeping your base clean anyway. A good cook with high manipulation from bionic/archotech arms will never cause food poisoning. There are good reasons to use nutrient paste, but it is plain silly to think it's better than lavish meals.
gimmethegepgun Aug 26, 2020 @ 4:03pm 
Originally posted by Neopolitan:
All of those reasons are extremely easy fixes. Producing HUGE amounts of food is extremely easy. Hunting excess meat is a very simple task. Keeping a tiny kitchen clean with sterile floors isn't even a challenge, you should be keeping your base clean anyway. A good cook with high manipulation from bionic/archotech arms will never cause food poisoning. There are good reasons to use nutrient paste, but it is plain silly to think it's better than lavish meals.
Producing huge amounts of food is using labor and space that could've been used for something else.
Paste means MORE excess meat to sell.
A cook with high manipulation from bionic/archotech arms is expensive and could've been doing something else.

You save so much LABOR with paste.
Neopolitan Aug 26, 2020 @ 4:51pm 
To be honest I never find myself needing labor so bad that I can't have 1 person cook and maybe 2 more people farm rice in hydroponics every other day. There's never a need that great for things to get done. If I need a lot of crafting done I just take everyone off farming. The rice isnt going anywhere.
gimmethegepgun Aug 26, 2020 @ 5:05pm 
Also, doing the math on the money:
Without hunger rate modifiers, pawns will eat 2 Lavish Meals per day.
The ingredients of those 2 Lavish Meals could have made 64 Pemmican or 3.33 PSMs.
64 Pemmican is worth 89.6 silver, worth 53.76 silver for sale before modifiers.
3.33 PSMs are worth 80 silver, 48 silver for sale before modifiers.

Feeding a pawn with nutrient paste made with vegetables twice a day uses 13.2 silver worth of vegetables, worth 7.92 silver for sale before modifiers.

Thus, before consideration of sale price modifiers, feeding pawns with lavish meals instead of paste has an opportunity cost of 45.84 or 40.08 more silver per pawn per day. Sale price modifiers in your favor increase this. Note that scheduling a pawn for 1 hit of Yayo per day is 29.4 silver to buy or an opportunity cost of 16.8 if you made Flake to sell instead, again before price modifiers.

If you instead convert the extra vegetable land into cash crops and sell the meat, milk, or eggs that would've been necessary to make the pemmican/PSMs, the meat would be worth 40 (24), milk would be 42 (25.2), and eggs vary by type, with chicken eggs being 28 (16.8)
Neopolitan Aug 26, 2020 @ 5:07pm 
I never find myself that broke either to need to micromanage my income that well... The +16 mood buff just helps more *shrugs*
gimmethegepgun Aug 26, 2020 @ 5:21pm 
Originally posted by Neopolitan:
I never find myself that broke either to need to micromanage my income that well... The +16 mood buff just helps more *shrugs*
+31 mood and a host of other benefits including rest and rest fall rate from coking them up with Yayo and still coming out with more money is better than +16 mood.

Also I forgot to mention but lavish meals are much more difficult to utilize in arid or more extreme environments due to the lack of animals to hunt.
Last edited by gimmethegepgun; Aug 26, 2020 @ 5:23pm
Neopolitan Aug 26, 2020 @ 5:38pm 
Are you not realizing I am also getting mood buffs from a good base, like you are? lol
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Date Posted: Aug 25, 2020 @ 7:05pm
Posts: 36