Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cremate Corpse (All Except Colonists - Restrict Range to exclude kitchen)
Burn Apparel (<Legendary, 0-100%)
Burn Apparel (All, 0-51%)
Burn Apparel (All, 0-100%, Deadmans Only)
just need to switch from wood walls to stone and that room can burn just fine
You can find graves in the miscellaneous tab. They take no materials to make and take up 2 tiles.
Another option, also found in the miscellaneous tab, is the sarcophagus. It uses 60 material of either wood, stone or steel. It takes up 2 tiles and gives a small 24 hour mood boost. What I really like about these things is that you can use them in place of sandbags. They give a slightly smaller cover bonus but are way more durable than sandbags and the stone ones cannot burn. An added bonus is that if you use them as sandbags the dead bodies are often nearby so it makes for quick and efficient trash removal.
Usually all you need, but keep in mind some traits, like bloodlust, don't mind wearing deadman's apparel at all, so you might want to hold onto the better pieces. Stuff like power armor, helms, and vests, can also sell for a reasonable amount even mostly destroyed and with a D. Have to decide if it's worth creating a stockpile for them to get a few hundred extra silver now and then.
More importantly, graves are permanent so eventually you are gonna have to burn the corpses (or abandon the map I guess) so why not get started early?
They are not permanent. You can deconstruct them whenever you like. It's a great early game solution for getting rid of the bodies. If you find that later you have need of that spot where the grave is, simply deconstruct it and place the body elsewhere.
graves are just a less efficient way of having a corpse room like he already has
dont even get a mood penalty from seeing them if the corpse room has a door or T split to stop the vieuw
it does nothing, just delay the problem
after 5 years your entire map is a mass grave