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There's a mod that improves drop pods and makes them reusable iirc, might be worth looking at that, it might also fix this glaring issue.
And they must be connected to be able to load as a launch group.
Thanks for the info
And with a bit of forward planning, that is, making the stockpile for things they'll be taking close to the drop pods, they won't take long to load at all.
I also use this mod to have the other colonists help load faster. Otherwise, I think it was whichever colonist is going into a pod or if there were many pods, just the ones going will help load. With this mod for launchers and another for caravans, now other colonist staying behind will also help load.
http://steamcommunity.com/sharedfiles/filedetails/?id=960731735