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Nahlásit problém s překladem
I have very large underground base and noticed that behavior in only one case - someone already locked all avaiable food in freezers to eat/take/feed/haul, etc (especially if you're playing with increased stack sizes).
My solution was much simplier : 4-6 freezers in dining room (2-3 double-cell ones), each set to refill only when drop under 10-20% of possible stack size.
Plus shifts so not whole base going to eat in same time :)
My shifts don't use forced work time, it's mostly forced sleep time, so my dinning room will be not over abused & always have some pawns awake & separate rivals because with full bionic their fights are too dangerous to have.
I place 1 cryostasis pods near (or even inside) each hosptal cell for that.
Plus you will need more then one doctor. Counting on single one is too risky.
Maybe it's me (i'm greedy to spend medicine :P when have herbals and 2-3 10+ docs), but even 4 heavily wounded prisoners often end with infection. And I definetely don't want my pawns get it, so I spread hospital into set of small rooms with 2-3 beds (but with wooden auto doors :P and placed really near each other).
All you need is to get :
a) pawn with passion for medicine
b) several prisoners. Lock them into ugly room full with stone chunks, strip them naked, feed via paste and wait for breaks/berserk to patch them after it (machine pistols are best gun to deal with prisoners). Then heal them. And heal again. And instal good bionic. And replace it with crappy one... You get the point ;)
Well, my main cook have basic trait for +% production speed plus full bionic, so that video don't show really fast cooking, not impressed 1/10 :P (last part is joke, obliviously).
You give insane workload on poor haulers, forcing them to move 1 (one!) meal through your granite doors.
Sure, cook don't move (as it should be), but his haulers wasting notable amount of time.
Try to check it. I had dining room with 8 entrances with wooden autodoors (fastest door in game) and similiar sized rec room with 8 entrances with simple wooden doors. Diference is very notable.
It's IMHO, but rooms with most workload (like freezer) should have wooden ones + some firefoam in case of fire.
Try it. Ofk no need to change all doors if you don't like how they look :)
P.S. Also it's better to have two-tiles corridors at least around core of your base (dining&rec&freezer). In one-tile corridors pawns will collide with each other and be slowed by it.
playing on Laptop:
Nvidia getforce 840M
RAM 8Go
I7 2GHz 2,6GHz
I think issue is caused may be caused by some mods
http://steamcommunity.com/sharedfiles/filedetails/?id=1232277023
and after renovation of moving the kitchen and dining to be closer to farm, although i did not like the placement of the storage area, but well what to do. lol
http://steamcommunity.com/sharedfiles/filedetails/?id=1232277157
what do you guys think of my farm size?
However, I totally second having people NOT walk through the hospital. Cleanliness is key. My current colony was 22 people get by 5 dairy cows and 2 green houses of corn. That's two Sun lamps full of corn. And I was making so much food I had to sell it. Once o hit 3k stored corn and 2.5k fine meals it became too much to freeze it all
From these screenshots you can see that Stone lags behind, while Wood doesn't offer any benefit for auto-doors (for regular doors it does).
http://steamcommunity.com/sharedfiles/filedetails/?id=1232701770
http://steamcommunity.com/sharedfiles/filedetails/?id=1232702908
Re-checked it with 6.21 c/s moving colonists and can confirm that wooden autodoors doesn't faster then steel.
So it's seems like there's some kind of fixed delay to open door, completely unrelated with actual colonist moving speed. I hoped it's included too :(
You can grow farm plots in the two areas in front of and behind windmills. That should save some space.
With vanilla, making food becomes more time-consuming. Probably will need 2 or more cooks.
But with mods, you can create bulk foods (most mods go with 4x but a few do 10x, IIRC) That helps a lot.
Personally, my record is something closer to 21 pawns. The number was unintentional. The story teller (i think it was pheobe) just kept dumping pawns on my lawn and I just kept rescueing them. Figured I could just patch them up and they'll shuffle off. How wrong was I.
Edit: Before I forget, something I've learnt from someone else. The freezer stockpile has animal carcasses enabled while my butchering table only allows a number of carcasses to be choped. I set how many to be chopped and I always have an eye on the number of meat in my colony (about 200). Holding animal bodies saves so much space compared to dressed and prepared meat pieces. Expecially large bodied animals. This gets around installing stack size mods, at least for meat.
You should get this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1211976907
It automates that process