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Enjoy the game. Remember that there are plenty of information sources online, the wiki is also very well-furnished.
Been spending most of my time not spent working or sleeping playing rimworld.
On my current run, I actually thought I would have to start again after I lost all but 1 pretty unskilled colonist, but I stuck with it. A stranger in black and a few recruited visitors later and I now have a thriving colony with plenty of food, research, and the ability to generate money through housing travelers for a small cost.
Playing with a few mods including hospitality btw. I recommend playing vanilla first but the right mods really can improve your experience.
Nutrient paste is not something you can store or stock up on, you are essentially stocking the hoppers and allowing colonists to get the paste as they need it. To keep the food in hoppers fresh, you will want to put them in the freezer. I believe the hopper needs to be connected to the dispenser, and I think this is why the dispenser is so big. You can have one half of it (the half with the hoppers) in your freezer while the dispenser end is in a warm dining room.
Paste is just like normal meals. The thing is you cant activly interact with the dispenser will say: you cant tell your pawns to grab paste in advance.
the NPD is a wallsized machine which means you can build it and it'll act like a wall. due to how the game works you can even use the frontline of the NPD to function as the wall (even though the sprite might not look like it).
as for why using it i can say that the NPD frees up a ton of worktime - be it either directly or simply by preventing foodpoisoning. in addition it'll also save a tiny bit of energy when used in combination with a freezer compared to the normal cooking station (simply because the pawns wont have to run in as often) and is more efficient in processing the raw food.
the only noteworthy downsides are that you cant activly stock up on paste (except for using a somewhat cheesy tactic) and that it provides a moodbuff thats between raw food and berries.
as for the main topic:
rimworld is a complex game but this is due to having many systems running at once. every system by itself is fairly straightforward.
Some advice for a gentler learning curve:
1) Lower the difficulty. There's a lot to learn to be able to stay alive on higher difficulties (combat, defensive structures, mood management, food management, etc), by making the difficulty lower you reduce the amount of things you have to learn at the same time. So you can learn the base-building and food mechanics, without getting a gameover cause you didn't master combat and crafting fast enough. Your next game, you can play on higher difficulty since you'll know more.
2) Make your first map one with no winter, so you don't have to worry about hypothermia/clothing or running out of food. It will say "Year-round planting" on the selected map tile. Once again, this reduces the amount of systems you have to be good at to survive early on.