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For medical, any kind of surgery provides a Huge exp bonus for completion. Attempting 2 surgeries a day will put you at the daily exp softcap and you can quickly get doctors to skill 14+. Due to the risk of injury and death, it's usually best to perform early surgeries on prisoners and save surgeries on your colonists for when you have proper beds, clean rooms, and proper medicine.
For construction and art, building with stone is worth a lot of experience because of the amount of work that stone adds. Every construction takes a long time. You can get multiple builders to lv20 construction with even a single flame of passion if you make all of the floors fine stone tiles.
For social keep prisoners around for the sole activity of breaking their resistance and talking to them. This is the most consistent way to train social.
For mining, set up a deep drill to mine out stone. The biggest loss of time and work for mining is traveling to work locations. A deep drill next to a stone cutter worktable is ideal.
For Animals keep cows. Cows produce milk daily and need to be worked by a handler.
Shooting just kind of happens. Raids will quickly train everyone with a gun.
For melee, have your melee units kill centipedes. Skipping centipedes into your melee units is a great way to prevent centipedes from dealing Massive Damage and gives your melee units a lot of experience as they beat on them.
For most other skills there isn't any kind of 'best' way to train them. Like cooking and growing just sort of happen. Your chefs and farmers generally are already working around the clock and the only bottlenecks for them are your tiles of farmable land and cooking ingredients.
good examples for these are construction and mining. as your pawns are doing these tasks their xp will increase and it doesnt matter what materials are involved.
in his mining advice Hunter mentioned the pretty much the most important thing about leveling up: traveltime is lost time.
shooting gets lots of xp per shot and the best way to level would be hunting animals you can safely kill without much problems. raids give as much xp but you rarely have full control over 1 pawn all the time. in that case the other pawns will most likly steal precious xp.
handling includes pretty much all animal interactions. the beforementioned cows offer a lot of interaction besides training. in case you cant get your hands on cows pick animals you can train.
For melee - some weapons are quicker to use than others. Spears, I think, should be pretty quick. And I assume that even here, every hit counts. Also, some small animals are easy to kill with one hit. Rats, for example. Avoid squirrels, though, they fight back viciously.
@HunterSilver That idea about putting a deep drill beside your stone-cutting table (which, of course, is next to the art bench) is a great idea that I'll probably steal pretty soon. :D
IIRC its xp per shootcycle therefore the number of bullets doesnt matter but warm-up and cooldown time. in that regard pistols and revolver are very good if youre only looking for xp
Those are definitely some excellent tips for improving the Skill Gains and I will probably experiment with implementing at least a few of them during my next Run. The Cows and Mining Drill sound particularly useful for their associated Skills and I will probably work at obtaining those for training up some of my Colonists.