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In the UK somedays wind turbines generate no power because the wind isn't blowing, other days the turbines explode because it is too windy, at least the latter doesn't happen in Rimworld.
Build some batteries (2-3 is enugh to store energy for a medium-small colony), or some solar panels. But for worst case, u can build some old fashioned wood fueled gennys, so when wind dies for days, u can still turn on your "steam machines".
They take up a huge footprint for the power they give
They get blocked by a teensy 6% grown little sapling
And yes, they stop turning at the most inopportune times due to wind loss.
I always put wind turbines between my growing zones. Trees block turbines, small plants like berry bushes and corn wont.
There are no many reasons to research tree planting... Realy. If u have electricty and enugh stone... U wont use many wood.
But while u research batteries, u can use wood fueled generator to bridge over the windless times. (NOW U NEED SOME WOOD)
Go Chemfuel!
And don't make your own chemfuel.. just tame ONE boomalope, it sweats enough chemfuel to keep a generator running all the time.
And generator is better than solar or wind, it never dies (except solar flare, or if you forget to milk the boomalope)
I purposefully do wood generators just to make things harder on myself. It's the least efficient generator but that is part of the challenge I give myself. Make sure I have enough wood and haulers to keep it going, though re-fueling can be done manually in the worst case, so even that is not a problem.
As a result, I often do tree research early on, so the colony can automate collecting wood as soon as possible.
Then chemfuel generators with a couple distillery units (rather not bother with boomalopes as raiders will kill them, and they are walking bombs)
Then geothermal (usually for satellite gun towers for map defense, a generator surrounded by turrets just to kill hostiles moving into the map)
Wood does serve a good purpose later on still. It makes for great cheap art to sell, chemfuel, fueled stoves, fueled smithies, etc Plus certain tree orchards will help with beauty and boost moods with little recreation/eating areas around them
I prefer to have redundancies for a lot of things, so I'm not relying on just electrical powered means of cooking/crafting
And I like having a ton of make work.