RimWorld

RimWorld

LilTaco Jan 11, 2019 @ 8:18pm
Wind Turbines
My wind turbines tend to dip down to 92 W for long periods of time. There is nothing blocking it, its in open space. just wondering if this a result of the wind dieing down a lot or something else. It just would surprise me that the wind would go so low for most of the day.
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Showing 1-15 of 15 comments
sbhink805 Jan 11, 2019 @ 8:26pm 
If it's blocked it will tell you and it will not generate power, so it must be just low wind. It's easy to imagine some areas with less wind though I'm not sure this is part of the simulation.
Wind dying down to nothing isn't unheard of. IRL during the age of sail one of the worst fears of sailors was to becalmed, no wind blowing and no current either.

In the UK somedays wind turbines generate no power because the wind isn't blowing, other days the turbines explode because it is too windy, at least the latter doesn't happen in Rimworld.
martindirt Jan 12, 2019 @ 3:19am 


Originally posted by FlamingTacoParty:
My wind turbines tend to dip down to 92 W for long periods of time. There is nothing blocking it, its in open space. just wondering if this a result of the wind dieing down a lot or something else. It just would surprise me that the wind would go so low for most of the day.
Build some batteries (2-3 is enugh to store energy for a medium-small colony), or some solar panels. But for worst case, u can build some old fashioned wood fueled gennys, so when wind dies for days, u can still turn on your "steam machines".
M.K. (Banned) Jan 12, 2019 @ 3:27am 
Wind turbines are the easiest power source to build, but quite surely the worst.
They take up a huge footprint for the power they give
They get blocked by a teensy 6% grown little sapling
And yes, they stop turning at the most inopportune times due to wind loss.
FeralDread Jan 12, 2019 @ 1:29pm 
With your wind turbines you can build solar panels in the "blocked" zone without effecting the turbines. I usually face the small zone into a farming area and the larger blocked zone is filled with 2 solar panels
FeralDread Jan 12, 2019 @ 1:29pm 
Originally posted by Feral:
With your wind turbines you can build solar panels in the "blocked" zone without effecting the turbines. I usually face the small zone into a farming area and the larger blocked zone is filled with 2 solar panels
Forgot this also stops trees and stuff from growing later on and blocking the turbine
Jaasrg Jan 12, 2019 @ 3:14pm 
Originally posted by Feral:
Originally posted by Feral:
With your wind turbines you can build solar panels in the "blocked" zone without effecting the turbines. I usually face the small zone into a farming area and the larger blocked zone is filled with 2 solar panels
Forgot this also stops trees and stuff from growing later on and blocking the turbine
And any gaps can be paved with your preferred material.
BangPowBoom Jan 12, 2019 @ 5:05pm 
Originally posted by Feral:
Originally posted by Feral:
With your wind turbines you can build solar panels in the "blocked" zone without effecting the turbines. I usually face the small zone into a farming area and the larger blocked zone is filled with 2 solar panels
Forgot this also stops trees and stuff from growing later on and blocking the turbine


I always put wind turbines between my growing zones. Trees block turbines, small plants like berry bushes and corn wont.
LilTaco Jan 12, 2019 @ 5:51pm 
Originally posted by Feral:
Originally posted by Feral:
With your wind turbines you can build solar panels in the "blocked" zone without effecting the turbines. I usually face the small zone into a farming area and the larger blocked zone is filled with 2 solar panels
Forgot this also stops trees and stuff from growing later on and blocking the turbine
Smart, I should start using that once I research solar panels
LilTaco Jan 12, 2019 @ 5:52pm 
Originally posted by martonherman1984:
Originally posted by FlamingTacoParty:
My wind turbines tend to dip down to 92 W for long periods of time. There is nothing blocking it, its in open space. just wondering if this a result of the wind dieing down a lot or something else. It just would surprise me that the wind would go so low for most of the day.
Build some batteries (2-3 is enugh to store energy for a medium-small colony), or some solar panels. But for worst case, u can build some old fashioned wood fueled gennys, so when wind dies for days, u can still turn on your "steam machines".
Yeah, I just need to research batteries first. I spent a lot of time researching tree planting, but i'm working on batteries now.
martindirt Jan 13, 2019 @ 3:12pm 
Originally posted by FlamingTacoParty:
Originally posted by martonherman1984:
Build some batteries (2-3 is enugh to store energy for a medium-small colony), or some solar panels. But for worst case, u can build some old fashioned wood fueled gennys, so when wind dies for days, u can still turn on your "steam machines".
Yeah, I just need to research batteries first. I spent a lot of time researching tree planting, but i'm working on batteries now.

There are no many reasons to research tree planting... Realy. If u have electricty and enugh stone... U wont use many wood.
But while u research batteries, u can use wood fueled generator to bridge over the windless times. (NOW U NEED SOME WOOD)
M.K. (Banned) Jan 13, 2019 @ 3:15pm 
Skip the wood generator.
Go Chemfuel!

And don't make your own chemfuel.. just tame ONE boomalope, it sweats enough chemfuel to keep a generator running all the time.
And generator is better than solar or wind, it never dies (except solar flare, or if you forget to milk the boomalope)
Ok Thalmor Jan 17, 2019 @ 6:52am 
Originally posted by Feral:
With your wind turbines you can build solar panels in the "blocked" zone without effecting the turbines. I usually face the small zone into a farming area and the larger blocked zone is filled with 2 solar panels
The best and most visually appealing layout for efficiency seems to be 4 turbines with 2 side by side facing each other with 6 panels centered in the zone with a walkway around them, along with 2 on either small side and a stone wall around it. Just on the very edge of the effective wind zone so no raiders get to it and ruin the large investment you made.
kevinshow Jan 17, 2019 @ 11:54am 
Originally posted by martonherman1984:
Originally posted by FlamingTacoParty:
Yeah, I just need to research batteries first. I spent a lot of time researching tree planting, but i'm working on batteries now.

There are no many reasons to research tree planting... Realy. If u have electricty and enugh stone... U wont use many wood.
But while u research batteries, u can use wood fueled generator to bridge over the windless times. (NOW U NEED SOME WOOD)

I purposefully do wood generators just to make things harder on myself. It's the least efficient generator but that is part of the challenge I give myself. Make sure I have enough wood and haulers to keep it going, though re-fueling can be done manually in the worst case, so even that is not a problem.

As a result, I often do tree research early on, so the colony can automate collecting wood as soon as possible.

MortVent Jan 17, 2019 @ 12:17pm 
I usually do watermills and wood generators at first.

Then chemfuel generators with a couple distillery units (rather not bother with boomalopes as raiders will kill them, and they are walking bombs)

Then geothermal (usually for satellite gun towers for map defense, a generator surrounded by turrets just to kill hostiles moving into the map)

Wood does serve a good purpose later on still. It makes for great cheap art to sell, chemfuel, fueled stoves, fueled smithies, etc Plus certain tree orchards will help with beauty and boost moods with little recreation/eating areas around them

I prefer to have redundancies for a lot of things, so I'm not relying on just electrical powered means of cooking/crafting

And I like having a ton of make work.
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Date Posted: Jan 11, 2019 @ 8:18pm
Posts: 15