Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once you find the <thing Class="Pawn"> of your colonist, scroll down and you will see <traits><allTraits> followed by that colonist's traits. Replace the text between <def></def> of the trait you want to change to the def of the trait you want. You can look at other pawns in the save to see trait def name examples and just copy and paste one of them into the colonist you want to change. Some traits might also have a degree to consider, that's stored under the def and it changes between multiple traits on a trait line.
<def>Gifted</def>
<degree>2</degree>
That for example is the better skill learning speed trait, degree 1 is the less powerful learning speed trait, degree -1 is a learning speed penalty trait.
Saves are stored in the following folder:
\Users\*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
The point RimWorld, much like all games, is to have fun. Every player has fun in slightly different ways and it is up to each individual to decide what will make their experience better or worse.
Usually I do play without any cheats or anything but this is very much a cheat colony. I gave them great skills and equipment just to try some things I've never been able to do because all my colonies seem to fall into a cycle of despair (though I'll keep trying without cheats because I love this game).
I'm just messing around.
Thank you so much! Worked perfectly and your instructions were great, which is great because I'm not very good at modding at all.
Chill.
When a game is (intentionally) made moddable by the developers, there is:
(A) No "part of the game". Because parts can be ADDED or REMOVED via modding.
(B) No "play the game the way it was meant to be played". Because the way the game is played can be changed.
When a game is UNintentionally moddable (say, by hackers, against the will of the developers) the modders and the players who use such mods have a tendency to draw VAC bans. By all means, if anybody has ever got a VAC ban from Rimworld, drop me a line.
Not to mention that it completely had been resolved, and youre trying to start it again for attention, so it would be great if you just stopped
It got refuted.
It was not. Tacoman brushed you off rather blandly.
Tacomans response was more then enough to satisfy me, whether or not you call the response "bland" and a "brush off" it was an answer that i was looking for.
Not sure why you seem to think that you get to decide how people are allowed to intepret what others say to them
And furthermore. The developers gave every player access to the Developer tools. Anybody who owns this game has the ability to edit the map, add stuff for free, tear buildings down for free, kill raiders, heal injuries.
If the developers cared about preventing players from "messing up the storyline" they would not have given everybody access to the Dev menus.
Moddable. Dev menu. Q.E.D.
Edit: the practical upshot of all this is, there's only one entity who gets to say what is "part of the game" or "how the game is meant to be played". That's the developers. Their call, not yours. The fact that they added moddability + dev menu demonstrates, with zero room for "interpretation" (whatever that crap was about) shows what's on the developers' minds. They don't mind at all if we alter the gameplay or "mess with" the story.