RimWorld

RimWorld

Jojojay Sep 18, 2017 @ 7:52pm
is there much of a use for transport pods and caravans?
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Showing 1-5 of 5 comments
Hobo Sep 18, 2017 @ 8:16pm 
I would say if you're not raiding, getting stashes and defeating camps you're missing out on a large part. Yes, they are not neccesary, and you can succeed without them. However, they're really fun.

Currently I have 1 base in impassable (mod) and it takes 26 days to travel in and out of there, so what I did is i established a outpost so when i use pods to raid camps, my guys just have to caravan to the outpost then pod back into main base. (If I didn't use pods from the outpost it would take them 20-30 days to travel through the mountains back home).
Scathe Sep 19, 2017 @ 6:28am 
on a tribal start, it is very useful to caravan to a nearby outlander settlement to trade for guns and medicine. on a crashlanded start you are likely to be able to get comms to call in traders early enough that caravans for trade are less needed but still if you're close by it is useful.

The raiding and stash collecting element though is fun.
TSense Sep 19, 2017 @ 1:00pm 
is there much of a use for guns in CS:GO?

I mean sure you can go knife only, but i do believe you miss out of some content here. Could also be harder if you lock yourself out of this toolhouse
ChaosSeed Sep 19, 2017 @ 1:00pm 
this is what i am doing... bassically i send one guy in a cargo pod to a mineral deposit site that my scanners have found... he spends a week minning there, gold, steel, compact machinery... all that stuff... then when its time for him to depart, because the game automattically makes you depart after a week, i send buffilo in with more cargo pods as well as more food...

this way, i can get reasources with minimal risk. and you only need food for a one way trip back to camp. if you get attacked on your way home, you just make sure you have more cargo pods on stand by so you can send in people if need be... and you can always send more food as they go though the trip back home as well.

you need allot of buffilo to haul steel. gold, and componets, ( i normally use 5 to 8) but once you have them trained and you can get this system down, i have enough resources to do just about anything i want now... this is my 2nd game, and now i just need to find out how i can get some uranium to finish my ship.. which can also be found at these mineral deposit sites.

so i mean... this is how i use the cargo pods with caravans... i use the cargo pods to cover mass distance so i dont need a 2 way trip... i just shoot the pods where i want to go, then when i am done, i walk back with food and people on stand by just incase i need them.

sry for misspells.
Sithis Sep 20, 2017 @ 12:23am 
There are a few more interesting things you can do with Caravans and certain mods (such as 'Yes, vehicles" here on Steam Workshop or "Orbital Hubs United" available only on Ludeon forums). Make a few bases in different areas (small mining outpost in the mountains, large farm in a tropical region and so on) and connect them using your own rimworld airlines or car-based convoys. With these mods, the game stops being about just survival, and can easily be turned into more of a production/mining company management, with control over production and trading alongside the more mundane tasks.

Still, even without mods, attacking tribal camps is a good way to make a bit of easy silver and get some more materials/weapons early on; forming trade caravans is very useful for tribes to organise trade routes, or even create full nomadic tribes that take all their things with them or set up small villages, migrating to get more resources; you can even properly process entire mountain ridges for metals and other resources by setting up small camps in mountainous/large hills regions for stripmining, but abandoning them as soon as you get most of the resources from there. All in all, caravans are a fun and useful mechanic, and you're missing out on quite a bit of gameplay if you're not using them.
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Date Posted: Sep 18, 2017 @ 7:52pm
Posts: 5