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2. Ice Sheet
3. Extreme Desert
3. Rain Forest (with no mountains)
4. Desert / Tundra
5.Boreal
6. Temperate
7. Arid
1 hardest - 7 easiest. This is of course imo.
From my experience yeah. Full year growing season, less bears.
While I'm not the most experienced player and probably shouldnt be arguing about biome ranks, I do believe I can counter those points.
I just generated around 10 random seeds for Rimworld worlds. All of them had at least 1 temperate forest tile with a year round growing season, and most of them had at least 1 arid shrubland tile with only a 50day growing season. so while it is true that on average arid shrubland has longer growing seasons than temperate forest, it is possible for temperate to have the easier growing season, so that shouldnt realy factor into the arguement.
While I havent had much trouble with bears in my games, and my experience with them showing up on my map at all is low, I see players posting about their love of bears on these forums, saying things like 20bears can take down any raid the game sends at them. it would seem to me that the presence of bears would make starting out tougher especialy if you dont have a good animal handler, but would make late game significantly easier if you have a good animal handler, so overall it shouldnt be something that puts arid and temperate on different tiers.
I have no experience to rate bears against elephants. looking at their stats on the wiki it looks like elephants are significantly harder to feed though. based on their meat yeilds maybe elephants have alot more hit points? bears move faster, which probably helps more than the elephants hitting slightly harder. elephants are slightly easier to tame. looks like both have the same enrage chance on failed tame.(1.8%) I think that enrage chance might be more dangerous with elephants though because I think it could trigger a whole herd enrage, while bears are always alone.
I've actually never had issues with bears, the point was more so to say that Arid has a lot less animals who will hunt you. Plus, Arid doesn't have a crazy slow travel time in the winter if you're doing caravaning. I could agree with the fact that temperate / arid can be tied for easiest, but I don't see any reason why temperate is easier.
In regards to rainforest being the hardest, I've often heard people say this. If you're playing completely vanilla with a half decent doctor (above 5) and watching the sickness levels of your colonist, this is a very minor factor. So, I would disagree about jungle being that difficult.
The difficulty of different biomes is also effecedt if you're playing in mountain terrain, hills or flat. From my experience having large mountains to dig into makes the game signifcantly easier. Futhermore, Sea ice has no geysers which make the late game power supply rather difficult (without mods), considering your power is eaten up by hydroponics.
1. Warm Temperates/Colder Arid (max growing seasons, minimum extreme weather)
2. Boreal/Colde Temperates, Warm Arid (Shorter growing season, need planning ahead)
3. Rainforerest (deadly diseases need stable medicine production, hospital beds etc)
4. Desert/Tundra (now you have limited organic resources on the map and growing outdoors is basically impossible)
5. Ice sheet/Extreme desert (almost no resources, colonists prone to die if staying outside too long, need immediate shelter)
6. Sea Ice (because you like suffering)
Does this justify desert as an easier spot than boreal or topical then?
I agree, it's not impossible. Especially on regular desert, it's easy. But I still think boreal and topical offer an easier experience.