Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Food poison is determined by cook skill and cleanliness of the cooking area.
Also good for a quick construction training.
There's actually a Rimworld science video on YouTube that tests the theory. The cleanliness of your storage area does affect food poisoning rates as well as the skill of the cook. Here's the video where the theory gets tested:
https://youtu.be/zi2dilqmvKc
As far as floors go anything that isn't dirt, mud or sand should be good. Wooden floors, rock tiles and smoothed floor do just as well as sterile flooring. Rough stone floor is also really good because it is immune to dirt (or so I have been told).
And he said if the clenliness of the food storage area had any effect, it's neglagble as he suspected that it was dirt being tracked into the food prep area.
for fire reasons
just one zzzt effect in your freezer is all your food gone
Because we can't see the pile of dirt trailing in behind a person walking somewhere, I can't say exactly either. But I take that question out of the equation by tiling over dirt or dirt with grass, as long as it's within a few tiles of the entrance to some building. (Or ultimately, all the corridors between buildings or rooms get tiled up anyway)