RimWorld

RimWorld

Reconfrog Sep 28, 2018 @ 2:09pm
Can I stop a caravan before it gets to its destination?
I sent some people out to save a prisoner, but it became winter along the way. On the way back with the rescued prisoner, she got severe hypothermia because she didnt have any winter clothes and I cant find a way to jump down to the cravan and build a fire and care for her. Is this not a feature? Do I just have to let her die?
< >
Showing 1-7 of 7 comments
Nightmyre Sep 28, 2018 @ 2:26pm 
You can create a new colony and then just abandon it after you're done. In advanced options make sure you have it set to allow more than one colony.
BlackSmokeDMax Sep 28, 2018 @ 3:45pm 
I think just select the caravan and maybe right click to start a new destination? (or something like that) Exact details aside, I think the answer to your question is yes you can just stop your caravan.

Note: you may need to make sure you have set your "maximum # of colonies" to above the default setting of 1 in the options. Like the storyteller and difficulty setting you can change that on the fly, no need to worry if you hadn't done that before starting the current game.
CellNav Sep 28, 2018 @ 4:23pm 
Originally posted by Reconfrog:
I sent some people out to save a prisoner, but it became winter along the way. On the way back with the rescued prisoner, she got severe hypothermia because she didnt have any winter clothes and I cant find a way to jump down to the cravan and build a fire and care for her. Is this not a feature? Do I just have to let her die?

Although creating a new settlement can solve the problem, while caravaning you can transfer worn items (clothing and weapons) to the caravans ITEM list, then transfer the item to a particular pawn. In the hypothemia case, you could have transfered a few clothing items from all the pawns to keep the rescued prisoner from getting hypothemia. A major PITA to keep swapping clothes back and forth but in theory it could work ... :/

Hind sight can help and researching transport pods before venturing out has always been a must for me. If you expect extra company from your quest it's good to bring an extra set of clothing/armor/weapons/food etc.

I do wish we had an emergency stop (similar to the camping mod), with the caveat that the caravan can still be "encountered" (events can still happen) whilst sitting around.
imwithdummy Sep 28, 2018 @ 5:04pm 
Originally posted by Reconfrog:
I sent some people out to save a prisoner, but it became winter along the way. On the way back with the rescued prisoner, she got severe hypothermia because she didnt have any winter clothes and I cant find a way to jump down to the cravan and build a fire and care for her. Is this not a feature? Do I just have to let her die?
HEY, there's a mod that allows you to camp while caravaning...one click of a button and it generates a little map for you. I think its called, "Caravan Options". Its really handy for stuff just like your situation there.
Reconfrog Sep 29, 2018 @ 4:03pm 
Originally posted by imwithdummy:
Originally posted by Reconfrog:
I sent some people out to save a prisoner, but it became winter along the way. On the way back with the rescued prisoner, she got severe hypothermia because she didnt have any winter clothes and I cant find a way to jump down to the cravan and build a fire and care for her. Is this not a feature? Do I just have to let her die?
HEY, there's a mod that allows you to camp while caravaning...one click of a button and it generates a little map for you. I think its called, "Caravan Options". Its really handy for stuff just like your situation there.
I will definitely check out those mods
Reconfrog Sep 29, 2018 @ 4:04pm 
Originally posted by CellNav:
Originally posted by Reconfrog:
I sent some people out to save a prisoner, but it became winter along the way. On the way back with the rescued prisoner, she got severe hypothermia because she didnt have any winter clothes and I cant find a way to jump down to the cravan and build a fire and care for her. Is this not a feature? Do I just have to let her die?

Although creating a new settlement can solve the problem, while caravaning you can transfer worn items (clothing and weapons) to the caravans ITEM list, then transfer the item to a particular pawn. In the hypothemia case, you could have transfered a few clothing items from all the pawns to keep the rescued prisoner from getting hypothemia. A major PITA to keep swapping clothes back and forth but in theory it could work ... :/

Hind sight can help and researching transport pods before venturing out has always been a must for me. If you expect extra company from your quest it's good to bring an extra set of clothing/armor/weapons/food etc.

I do wish we had an emergency stop (similar to the camping mod), with the caveat that the caravan can still be "encountered" (events can still happen) whilst sitting around.
Yeah I'm gonna hop on those transport pods ASAP. Luckily for me, the prisoner mission was only a day or two from my settlement
imwithdummy Sep 29, 2018 @ 4:15pm 
Originally posted by Reconfrog:
Originally posted by imwithdummy:
HEY, there's a mod that allows you to camp while caravaning...one click of a button and it generates a little map for you. I think its called, "Caravan Options". Its really handy for stuff just like your situation there.
I will definitely check out those mods
Oops, Cellnav got it right, its just called, "Camping".
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Sep 28, 2018 @ 2:09pm
Posts: 7