RimWorld

RimWorld

Captain Wolf Sep 28, 2018 @ 1:19pm
What's the purpose of all the different materials to make furniture and walls?
I can understand wood and stone, but we have quite a selection. Is there a reasoning behind all the different materials to build with like pros and cons of the many different types of tables, or is it more about the way things look and match?
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Slye_Fox Sep 28, 2018 @ 1:30pm 
All materials have different HP, furniture & floors have a buety stat effected by the material they're made from.
AlexMBrennan Sep 28, 2018 @ 1:31pm 
Different materials have different properties like beauty, HP, comfort, door open speed, work needed, etc. Wiki has an exhaustive list
https://rimworldwiki.com/wiki/Materials

In general, use granite for walls, steel for doors, marble for art, and wood for beds.
Morphic Sep 28, 2018 @ 1:33pm 
AFAIK, certain Materials have innate Beauty bonuses.

E.g. a table made out of Marble is inherently better looking than a Wooden or Slate one.(Excluding quality of course, an Excellent wooden chair is going to be better than a normal Marble one) That said, from what I've gathered there's a lot that shares the same values or only really matters in min/maxing. Like, iirc, Marble has a Beauty of 2 versus Granite that has 1, Slate also has Beauty 1 as well. So if your choice is between Granite and Slate... it doesn't matter which you pick since I think they both take the same amount of time to work with.

Though there's also Durability to factor in too. A Wooden Table is more flammable and has less Durability than a Granite Table... but unless you are putting them in warzones I doubt you'll have to worry about it.

Walls are similar in that regard. A Slate/Sandstone/Granite Wall is going to be tougher and less flammable than a Wooden Wall. Personally I try to use any kind of stone walls I can for houses or at the very least I use stone types for the City/Town Walls as a static defense.

Take everything I say with a grain of salt, I'm not well versed in this aspect of Rimworld. I also don't make it a habit to browse the wiki, so I could be totally wrong lol.
Monoxide Sep 28, 2018 @ 1:56pm 
I see nothing incorrect with Setzway's statements. 'MOST' of the time, it really wont matter much, but there are times where you want to pay attention to what you are making things out of.

I typically build a base out of wood. Once I have enough cut stone, I replace the walls as stone is less flammable. I also chose the stone type I have available with the most hitpoints, so raiders have a harder time getting through. Excluding plasteel, slate I believe has the most hitpoint. For making sculptures, I try to use marble for the added beauty. Floors I dont think have any difference based on stone type, only floor type (ie carpet vs metal tile).

Clothing made out of different materials will have different stats. A jacket made out of hyperweave, synththread, or thrumbo fur will have drastically better stats than patchwork made from those rats and squirrels you mercilessly slaughtered. Devilstrand is a really good source of strong, semi-easily obtainable material. Its not the absolute best, but its hard to beat.

You can check out these differences yourself if you select an item and hit the " i " in the the description box. Ill often make two of the same thing using different materials (make sure they are the same quality - normal, excellent, etc) and compare the stats. You can also check the wiki.
grapplehoeker Sep 28, 2018 @ 2:46pm 
I recall, as a child, my mother taking an upholstery evening class and watched her transform our furniture at home. The stuff that went into re-padding an old cushioned dining chair for example... horsehair of all things o.O
So, I totally get all of the interesting 'ingredients' that you can use in Rimworld to craft armchairs for example ;)
Last edited by grapplehoeker; Sep 28, 2018 @ 2:47pm
Knight9910 Sep 28, 2018 @ 3:30pm 
I mean, there's other concerns... like, for example, if you're living in a cave and have little wood but lots of stone. It'd kind of suck if the game was just arbitrarily like "NO! Chairs can only be WOOD!"
Captain Wolf Sep 29, 2018 @ 6:06am 
These were very helpful tips and explanations. Thanks to all.
Resource management can be rough early game. Being able to build furniture out of different materials makes it a bit of a game to choose where and how you spend your limited resources, but yea, the materials also have different properties affecting health and flammability, and sometimes also value and beauty.

The flammability thing is pretty important - plasteel has a lot more HP than steel and half the flammability (10% as opposed to 20%), if you have an oven-trap room setup with a plasteel pillar in the middle that you burn to generate heat to eventually overwhelm the enemies within, it'll burn a lot longer and therefore get the room temperature up higher than if you were to just burn a steel pillar, or a wood pillar.
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Date Posted: Sep 28, 2018 @ 1:19pm
Posts: 8