Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You will need to go to the options menu and turn up the "maximum number of colonies" allowed setting. It is defaulted at 1 colony.
When you caravan and form a new colony to mine a different tile, your pawns in that base won't benefit from those buffs. On top of that, they won't benefit from the usual buffs your colony provided them, such as, for example, the buffs from having a nice kitchen/rec room/bedroom. And to make matters worse, they'll probably suffer debuffs from things like being too hot/cold, being in the dark, etc...
You'll find that those mining towns cause your pawns to break down very quickly. Combine that with the fact that you'll probably be wasting a lot of your pawns' time traveling and setting up, means that it generally isn't worth it to do on a temporary basis.
Now, if your main base is completely out of resources, it might be worth it to set up a separate mining base, but realistically, the main reason to do it would just be boredom. You never actually need to bother, since you'll be able to buy all the stuff you need by using all the silver you accumulate from beating back raids.
I wish you could mine from a world tile without having to actually set up a colony though.
I find it significantly easier.