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If by 'shooting over targets' you mean 'the bullet is hitting them mechanically, not just graphically, but it's not doing any damage whatsoever' then that sounds like a mod conflict or missing files.
not every shot will hit its target.
I know their hitbox (size) matters a great deal in terms of whether or not they can be hit. I don't know if Dodge mechanics are applied to animals in ranged combat. (In melee, I think they might be.)
Large animals don't make good fighters for that reason, IMO. They're too easily hit by lots of gunfire and stray shots.
Shots that hit, stop. Shots that don't hit... keep going. (Outside of mods, at least.) I know I've used larger animals as direct "bullet sponge shields" in a fight, running melee pawns behind them in a pinch to save their shield points.
Absolutely. Mufalo are good sponges, too, and very common.
Bears are awesome, too. Meal-fed, though. Very trainable, haul well, but poop a lot... (Filth)
Squirrels and other small combatants are the bane of the early-game. One issue is that they're fast and close to melee distance very quickly, rendering any ranged weapon useless other than to be used as a club. IIRC, this is true even with the Pistol, which is kind of sad and makes a Pistol useless very, very, quickly, for anything other than being useful against Raiders. (Though, a Masterwork Pistol in the right hands is very effective. Even so, the user may only get one accurate shot before the deadly squirrel closes...)
BTW bears, like any animal, can eat Simple Meals (or w/e prepared meal), no matter what the original ingredients are.
Edit -> Just realized you wrote "meal-fed", not "meat-fed". Derp.
Well, they already have melee stats, but I think various weapon mods change those or change how certain weapons can be used in close-range combat. (No idea, since I don't use those mods.)
:)
For any animal I ever train/get, if it isn't a grazer then I plan on meal-feeding it. (Wargs being an exception) Trying to keep up with anything other than increasing meal production is a PITA in most of my playthroughs. ie: Micromanaging corpses, corpse slaughtering, building special corpse-slaughter areas, etc.. Though, I do often designate human corpse storage areas and allow animals that will feed on them access.
Animal husbandry needs an overhaul in vanilla play. That's probably why there's a lot of mods that deal with its issues. :) But, its one of the areas of the gameplay that is probably "balanced" enough. Any more emphasis on it would put it right up there with "farming" and then it'd be "Play the Science-Fiction Farming Simulator Game... with man-eating mutant mech-spider invasions!"
Which... kinda is Rimworld already.