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Seems obvious.
eh variety i guess they are pretty useless
Generators require a consistent wood source. Water mills only require a one-time setup. As far as defense goes, that's something for you to figure out. The benefit is plainly obvious. A consistent, free, power source with terrain restrictions. Make it work.
And if you know what you are doing you can block off the water ways.. if there are overhanging mountain roofs (eliminate the support and rocks fall creation barriers across the water)
As for a generator, that requires a pawn to feed it fuel, permanently. Fair enough, if you have plenty of wood, but that's not my concern. I don't want to waste manpower though on energy provision and a water mill requires no further attention once built.
That makes it a more useful alternative than a generator.
All this fuss, is of little import though. Use whatever power source or combination of sources as you wish.
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Manpower? lol. You guys are talking as if it needs care every hour. I would rather waste my time filling wood every few days than wasting my early/mid game walling up a windmill which is a lot of manpower considering a lot of you guys are concerned about it though noone bothers to mention about the difficulty of making a proper safe walled up windmill box and when you compare the time it takes you to build a bridge vs hauling wood to the wood to the generator... idk you guys seem pretty biased instead of thinking which one is more efficient here
Unless you stop to consider you're already building the walls anyway for your base's defense. Already building the bridges to cross the river effectively..
Vs having to farm wood constantly to feed the chemfuel refinery and generators...
A one block bridge with a wall on the ends of the box.. with your base built up along the river is hardly excessive labor..
75 wood every 3 day, its slavery!
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anyway I dont think you guys understand the problem with watermill and I dont care how you guys play so lets agree to disagree
also
280 Wood at the start for watermill vs 75 wood every 3 days for wood generator.
Do I have to also highlight that you need to research for watermill? Also, you can guess it.. Mooreee Manpower in order to research the thing.
and of course watermill takes more space and protection unlike wood generator Im susp. of what you consider efficiency in this game.
avrg tree in this game yields to 27 Wood it will take only 3 Trees to get 75 Wood I guess you could cut down a tree every rimworld day? huh.
75 Wood every 3 days? Its slavery.. like i said.
so, whatever you say matey?