RimWorld

RimWorld

Dealing with Psychite Withdrawal?
Was doing a dominate-the rimworld gameplay where I destroy every faction enemy towards me and I recieved a recruit inspiration which I used to recruit a downed enemy which had good shooting and good traits but he has an addiction. After checking information I readed that it can be fixed if the body won't take psychite for enough time.
Problem? -35 Psychite Withdrawal mood debuff

At this conditions I can't just buy a lot of mood giving stuff. Focusing for weapons, armor, camouflage suits and etc.
I'm guessing once the addiction in the health tab reaches 100%, he'll lose addiction right?
Last edited by Burki from Turki; Jul 14, 2020 @ 1:50pm
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Showing 1-15 of 18 comments
MechaFrieza Jul 14, 2020 @ 2:24pm 
remove his legs so he can't do anything then put his legs on when he gets over his addiction
HunterSilver Jul 14, 2020 @ 3:22pm 
Yes, once the addiction reaches 100% they'll get over it and not suffer any further penalties. It takes like 14 days to get over an addiction, assuming you do not keep feeding it.

If you really need to, keep the colonist sedated. They will get a huge mood bonus after they wake up and they'll also be out for most of the day. It'll take you about 1 medicine a day to keep them doped up on pain killers, so around 14 medicine to get over the addiction without a significant tantrum risk.

If you have a psychic with neural heat dump you can also use that to keep them comatose for the duration while they get over withdrawal.
olympe Jul 14, 2020 @ 3:35pm 
Keep him confined or even imprisoned, and most of his tantrums will be harmless. If he goes berserk, knock him out using either shooters (in melee fight) or unarmed pawns. Both should merely give him some bruises or cracks (if things get bad), and he'll survive them without consequence. And, as long as he's knocked out, he won't go berserk again. Just make sure your pawn on withdrawal is locked up (far from your weapon stash), unarmed and unarmored.

And, of course, keeping him sedated works, too - but you need to keep to the schedule, or he'll go berserk anyway. ;)

Ambrosia helps a little, but not nearly enough. And I never let my pawns try other drugs, so no experience there.
Liren Jul 14, 2020 @ 4:45pm 
The benefits from drugs are generally too short to help without giving the pawn another addiction. Sedating them is the best solution.

However, psychite addiction isn't that terrible. Give them some tea once a day (maybe even less, depends on where the need % lands) and they'll be fine. The tea isn't nearly as detrimental as smokeleaf either. More like a longer-lasting beer.
Belkar03 Jul 14, 2020 @ 5:11pm 
Originally posted by MechaFrieza:
remove his legs so he can't do anything then put his legs on when he gets over his addiction
This
gimmethegepgun Jul 14, 2020 @ 7:52pm 
Originally posted by Liren:
The tea isn't nearly as detrimental as smokeleaf either. More like a longer-lasting beer.
The tea isn't detrimental at all. It's just good times all around.
Originally posted by olympe:
And, of course, keeping him sedated works, too - but you need to keep to the schedule, or he'll go berserk anyway. ;)


This. 100% this. For the cost of 1 herbal medicine every 6 hours for.. something like 15 days I guess? You can keep a pawn locked at 1% consciousness. If you instead let the anesthetic reach the woozy phase from 6-12 hours, there's a slight chance of loss of a memory thought according to the wiki, meaning long duration mood penalties such as loss of a friend or lover, or what not, may be able to be canceled twice a day. That would still be 2 doses a day for 15 days, but it's better than having a maniac running around killing people.

Alternately, yea, lock them up.. I wouldn't go that route though on account of you could lose them as a colonist and have to convince them to rejoin your colony.

The 'hack off their legs' suggestion is stupid. Cutting off someone's legs because they're recovering from a drug addiction is just.. no..
gimmethegepgun Jul 15, 2020 @ 1:34am 
Originally posted by climbingeastofwinter:
The 'hack off their legs' suggestion is stupid. Cutting off someone's legs because they're recovering from a drug addiction is just.. no..
If you're already planning on giving them bionic legs there's no real reason not to. Just let them lay there suffering with nothing they can do about it until they get over it.
From my experience pawn has to be conscious to experience withdraw symptoms from addiction, so sedating may not work (that way I tried to save one pawn that joined with luci addiction in early game on tribal start - it lasted few days before I decided to just kill her off, however that was back in 1.0). Hacking off legs - if that pawn has bad back you only need to remove one leg to immobilise, but if you have no ready access to bionics or at least industrial prosthetics it is quite bad option.
As for arresting pawn - if said pawn did not gave up, you can safely release and pawn will rejoin colony.
Gamefever Jul 15, 2020 @ 2:12am 
Herbal route makes since to me. No breakout risk, plus they are not imprisoned so its not like I have to re recruit them. Cutting legs off just stupid, unless your really needing to decrease the value of the pawn?

I think the best approach is actually, to feed him his drug and avoid the penalties.
Sure in time the pawn will become either useless or dead.
Thing is that over time most pawns become useless or dead anyway.
I've played enough Rimworld to see plenty of one shots. I've had some pawns keep on trucking but at the cost of parts of their bodies Rimworld was eating them piece by piece.

Feed him his drug, use the pawn up, you said he is good with a gun....Since he is good with a gun he will be in combat anyway and in combat pawns tend to get torn up as it is.

I've found that the best thing to do to pawns that your attached too is to actually give them the LUCI drug, only way to keep them functioning optimally for any serious length of time. Its not real clear from the available information but it actually does immediately improve their functionality in the game via their vitals, movement rates, work effort as well. Furthermore it actually heals them over time and removes all sorts of debuffs that are usually debilitating. For instance an elderly pawn with LUCI can end up being a better pawn than a perfectly healthy adult pawn. Only thing I have not seen LUCI do is regenerate a missing limb.

The game gives you a lot of LUCI, I used to just sell it off...But then one day I decided to give it to an elderly pawn that had finally become bed ridden. I decided not to off him simply because he had a girlfriend whose sister was also in the colony. So I figured well this pawn is pretty much dead, but if I get rid of him I'm looking at a possible cascade into death of a colony, so lets give him LUCI. Next day the old fart is walking again doing chores, by the end of Spring he was capable enough to let him walk outside the base, by the end of the year he was running faster than any other pawn in my colony plus he married his girlfriend.
Gamefever Jul 15, 2020 @ 2:18am 
Originally posted by Praeceptorem Poloniae:
From my experience pawn has to be conscious to experience withdraw symptoms from addiction, so sedating may not work (that way I tried to save one pawn that joined with luci addiction in early game on tribal start - it lasted few days before I decided to just kill her off, however that was back in 1.0). Hacking off legs - if that pawn has bad back you only need to remove one leg to immobilise, but if you have no ready access to bionics or at least industrial prosthetics it is quite bad option.
As for arresting pawn - if said pawn did not gave up, you can safely release and pawn will rejoin colony.

There is no saving them from Luci addiction unless there has been an update or via a mod.
Once they have it in their system its forever, need it once every 7 days.
There are enormous benefits to them being on Luci, only drawback is if you run out of the drug and they go on beserker rage plus they are actually advanced pawns with all the benefits of Luci so they are harder to kill or knock out.

Luci pawns move faster, take more punishment, and can survive far more than other pawns. They also tend to heal up all sorts of stuff that you wouldnt think. I had a Luci pawn with a bad heart, both lungs suffering from cancer, bad kidney and failing stomach. Plus he had a bad back, bad vision, and memory problems. He was completely bed ridden from his age. He completely recovered in a year from Luci treatments becoming my best pawn by far. All his scars were healed as well and he had a few.
gimmethegepgun Jul 15, 2020 @ 9:24am 
Originally posted by Gamefever:
I had a Luci pawn with a bad heart, both lungs suffering from cancer, bad kidney and failing stomach. Plus he had a bad back, bad vision, and memory problems. He was completely bed ridden from his age.
Sounds like an advanced satanist in CK2 lol. Everything that can go wrong with them does, yet they're still alive.
Last edited by gimmethegepgun; Jul 15, 2020 @ 9:24am
Originally posted by Gamefever:
There is no saving them from Luci addiction unless there has been an update or via a mod.
Once they have it in their system its forever, need it once every 7 days.
There are enormous benefits to them being on Luci, only drawback is if you run out of the drug and they go on beserker rage plus they are actually advanced pawns with all the benefits of Luci so they are harder to kill or knock out.
I knew that, sedating that pawn was to extend her lifespan to find a way to (relatively) easily provide that drug (and to not have to fight her if/when she would go berserk)
olympe Jul 15, 2020 @ 12:04pm 
On a related note - can you put Luci addicts in cryosleep for extended periods of time without triggering or killing them?
Originally posted by olympe:
On a related note - can you put Luci addicts in cryosleep for extended periods of time without triggering or killing them?
Yes, from my experience their need for luci (and withdraw effects) does not apply if said pawn is unconcious or in cryo (or crypto - I don't care what is "correct term")
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Date Posted: Jul 14, 2020 @ 1:44pm
Posts: 18