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As a side note though, I didn't ever have this problem till 1.1, and I don't have royalty installed if it matters.
Or both. That's my bet.
First, you need to make sure the bed is marked as medical.
Second you need to make sure your pawns have a high "patient" priority (I think this is likely the issue)
Third, you need to make sure your Doctors have highest priority.
Designate maximum level of medicine for each colonist.
Once that's done. your doctors will provide medical assistance automatically after your pawns go to the medical beds. Which they will do once injured or sick.
That's all there is to it really. Make sure your medicines are within the allowed area for your doctors. Make sure your beds are accessible, etc.
I've been playing vanilla royalty since it was released and there has never been an issue. There must be another cause to explore.
That determines the priority to go to bed when they have untreated injuries. OP already has them in a bed.
OP problem isn't getting them to do medical, it's getting them to use medicine when they do it.
If you are modded, check if you have pharmacist installed.
Happened to me before where I was getting conflicts for mods I had disabled & uninstalled
Obligatory #WheresTheModList goes here.
You could try starting a new game with no mods, use dev mode to spawn in some medicine and put down a bed or two, use the "Damage until down" tool to apply damage, and see if your assigned doctor uses medicine. If they do, as they should in vanilla, you've got clear confirmation that it's because of your mods. Then add some mods a few at a time, redo the experiment, see when they stop using medicine and find your culprit. Or if you want to make it as quick as possible, use the "by halves" troubleshooting method. Enable pretty much exactly half your mods. If the problem happens, the issue is with the half you enabled. If it does not happen, the issue is with the half yet to go. Enable / disable half of those mods. Use the same logic as above. Reduces troubleshooting (as an example) 200 mods to 8 steps at most.
It needs to be on the patient.
Now, you could be right and it's all down to the medicine, as is alluded to in the OP, but it may be something a little more fundamental too.
Vanilla atm. And mentioned I've tried a lot of things in the devmode regards, and after testing your specific method also proved a failure.
Post some screenshots of what you have there. Also, what is "industrial medicine"?
You probably have an area definition or pawn restriction or something like that getting in the way. Please show a screenshot of the doctor selected, the patient selected and the overall area.
Also, just because someone agrees with your initial assessment doesn't mean they're helping clarity. If your assessment was actually accurate, your game would be working.
I'll acknowledge that yes, there is probably some error my part, but that's the whole point of asking for help and frankly you aren't offering much help, but I will answer your concerns. All pawns are on unrestricted, all meds are in stockpiles. There are no mods and I recently did the good ole uninstall reinstall to start the day. I firmly believe currently that as I am not yet aware of any user error on my part so far, it is likely a problem yet unmentioned on my end, or an error the devlog isn't reporting.