RimWorld

RimWorld

denton91 Jul 4, 2017 @ 8:53am
Carpets are nicer, but less impressive?
I have a 3*6 bedroom with only a normal double bed and a heater. The room is paved with granite tiles, giving it rating of 38 (mediocre).
I tried to change flooring into carpet, only to find out that the rating dropped to 30 (dull).

What's up with that? Shouldn't something that takes research (and is flammable) be more impressive? Also, any tips for space-effective bedroom designs?
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Showing 1-15 of 17 comments
cT917 Jul 4, 2017 @ 9:27am 
I use 2x3 interior stone *flagstone* floor normal bed for my lowest efficient bedroom (tile is nicer but I don't bother with it)

I use 4x4 for double beds

At normal quality for beds the 2x3 is dull the 4x4 is mediocre

I've never used carpets...ever

(Edit: if I remember correctly the 2x3 room with tile is mediocre so you don't really "need" larger)
Last edited by cT917; Jul 4, 2017 @ 9:35am
I give them wonderful, large bedrooms, complete with their own table and chair in the morning so they never have to eat standing up. They all get double beds, so that as the years go by and they're hopping in and out of bed with each other I never have to worry about manually assigning beds. I use carpet for the color, not necessarily the beauty. The beauty comes from the furniture. I make them rebuild until everything is at least "superior", and later in the game start switching out wood for silver.

Their lives are a complete horror in most other ways, and their life expectancy is rather short, at least with a full set of limbs and organs. I figure they deserve nice quarters if nothing else.
Last edited by Joki the Disco Bandit; Jul 4, 2017 @ 9:45am
steevm Jul 4, 2017 @ 9:45am 
What are you basing the rating on? If you move the mouse over the room you can see the rating of each tile in the room. Carpets should be 2 per tile, stone tiles are 1 per tile.

If you are talking about the room's overall rating, chances are you still have the granite blocks in there and it's full of dirt from the laborers.
Radiosity Jul 4, 2017 @ 10:20am 
The really amusing thing is that simply smoothing the floors (in a cave environment) gives the best rating, better than tiles or carpets.
Maybe they get a kick out of sliding across it in their socks? I do that on smooth floors.
denton91 Jul 4, 2017 @ 10:41am 
Originally posted by steevm:
What are you basing the rating on? If you move the mouse over the room you can see the rating of each tile in the room. Carpets should be 2 per tile, stone tiles are 1 per tile.

If you are talking about the room's overall rating, chances are you still have the granite blocks in there and it's full of dirt from the laborers.

When you click the bed, it shows the room's type and rating (barrack, bedroom)
steevm Jul 4, 2017 @ 10:55am 
Click on the Environment display button at the bottom right of the screen (it looks like a square head). With that enabled you can mouse over an area and see what is causing the rating to go down.

If you see big red -14 or similar, it's because you have dirt or rubble or blocks in the room. Have enough in the room and it will downgrade the beauty rating far enough to decrease the room's rating. You can see each of the individual ratings that flow into the overall rating with environment mode on.
BlackSmokeDMax Jul 4, 2017 @ 11:04am 
Are you guys only considering the rooms beauty? Wealth has to be figured in as well for overall impressive, and while carpets have more beauty, tiles have more value. Adding these together is probably why you are seeing something like this.
Jamaican Castle Jul 4, 2017 @ 11:06am 
Originally posted by Radiosity:
The really amusing thing is that simply smoothing the floors (in a cave environment) gives the best rating, better than tiles or carpets.
It gives the best beauty, but because the smoothed floor has no materials, it has no value, so it won't contribute as much to the room's impressiveness.

When you create a floor, the value of its materials and work are added to the wealth of the room, which adds to its impressiveness in turn.
steevm Jul 4, 2017 @ 11:13am 
Originally posted by BlackSmokeDMax:
Are you guys only considering the rooms beauty? Wealth has to be figured in as well for overall impressive, and while carpets have more beauty, tiles have more value. Adding these together is probably why you are seeing something like this.

But doesn't doubling the beauty more than offset the ~15% wealth difference?


Edit: I take it this makes a difference if you build gold tiles... which is horribly decadent and ostentatious and something I frown upon.
Last edited by steevm; Jul 4, 2017 @ 11:16am
BlackSmokeDMax Jul 4, 2017 @ 11:15am 
Originally posted by steevm:
Originally posted by BlackSmokeDMax:
Are you guys only considering the rooms beauty? Wealth has to be figured in as well for overall impressive, and while carpets have more beauty, tiles have more value. Adding these together is probably why you are seeing something like this.

But doesn't doubling the beauty more than offset the ~5% wealth difference?


Apparently not, but it has to be what is doing it, right? I'd guess we'd need to see the formula to really know. And perhaps the extra work in making tile floors counts for something??
steevm Jul 4, 2017 @ 11:18am 
FYI I just edited the typo in my earlier reply as the difference is 15% not 5.
GuessMDK Jul 4, 2017 @ 11:18am 
Doubling 1 to 2 isnt much of a jump... Honestly, floors are just a small part of it. You need atleast normal furniture and potted daylillies EVERYWHERE. You can have an impressive 5x5 bedroom with rough stone floors, a superior bed, chair, table, a statue and a potted plant. Floors are just the icing on the cake.

Originally posted by steevm:
Originally posted by BlackSmokeDMax:
Are you guys only considering the rooms beauty? Wealth has to be figured in as well for overall impressive, and while carpets have more beauty, tiles have more value. Adding these together is probably why you are seeing something like this.

But doesn't doubling the beauty more than offset the ~5% wealth difference?
steevm Jul 4, 2017 @ 11:31am 
I'm referring to the OP's case. This is getting wildly OT.
GuessMDK Jul 4, 2017 @ 11:46am 
Originally posted by steevm:
I'm referring to the OP's case. This is getting wildly OT.
It is. I agree with the OPs statement "Shouldn't something that takes research (and is flammable) be more impressive?" carpet should be more of a buff or add something more for what it costs(research time, cotton growing time, cloth cost). Maybe add a moodlet for walking on it, something minor, like "soft floor, +2". Also, sleeping on carpet shouldnt get you as big a "slept on floor" debuff.

As for tips, i do 5x5 rooms with atleast a normal bed, 1 chair and table, a potted plant and a statue. That will give you a slightly impressive room, even with all normal wood furniture. Once you have a better constructor, upgrade all the furniture to good and above. Throwing in a jade, silver, or gold chair will bump the rooms quality big time.
Last edited by GuessMDK; Jul 4, 2017 @ 11:48am
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Date Posted: Jul 4, 2017 @ 8:53am
Posts: 17