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A long time ago I think it was Quill18 who did a perma-radiation type thing where if you're not under a roof/inside they get sicker and sicker. Maybe that for next colony. I'd want to build a simple barracks and freezer to begin with. Don't expect to last long even with the buildings from the start.
Currently, I'm doing a permanent eclipse but otherwise the default setup. Power is such a huge issue, so growing things hard, as is keeping a freezer going and other temp control. And after a handfull of days all the grass mass-died followed by the trees a couple days later, which don't leave wood when they die from lack of sun... so there went my fueled generators.
Before I did permanent flashstorms... but man was that annoying due to constant visual flashes and auditory booms.
Thanks for the advice, I'll look up devmode.
IIRC: It all ended when most of my people were in the hospital... the last building still made of wood because I started a stone prison before that... and raiders came in and set the place on fire, killing all but one person in the blaze because they couldn't walk due to repeated mad animals & raids in rapid succession. The last person waited out the attack in the freezer, double-thick stone walls, with a protective stone barrier around the cooler heat exhaust so that couldn't be attacked. (I really do like my fortress-esque freezers. I plan to try and make joined hospitals/freezer forts in the future) He died from heat stroke the next day. Fell and couldn't get back up. RIP.
On the eclipse map I'm doing, I finally got geothermal which I ironically needed power to research due to advanced research station. Hopefully my power woes will somewhat lessen, as soon as I get the materials to make more. I think I'm a year into that game.