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If you want to make a grand masterpiece in gold you're welcome to do so, but you may find that no one in the universe can afford to buy it. They just won't have the money in either silver or goods to cover a transaction that large.
A small gold masterpiece on the other hand might still take you a while to sell, but eventually you'll encounter a passing exotic goods trader or the like who has either a lot of money or several high-priced valuables that you can now afford.
It's the same sort of problem you run into with things like flake, only with a single item instead of a stack or 10. It's great to be able to make really valuable things, but if no one else can afford to *buy* those things from you then all they're doing is cluttering your inventory and encouraging greedy thoughts in your neighbors.
If your goal is to make money from sculpting, then in general I'd say make them smaller as the material you're using goes up in value. Let colonists practice their art on wood or something equally cheap and renewable. When they get good, give them stone grand sculptures to make and keep everything excellent or above to sell. Recycle the rest and keep practicing.
Save your gold etc. for your best artists, and keep the sculptures small to avoid making things that no one can actually buy in one go.
Im still curious however whether small large or grand is the best size for selling sculptures. Does one size sell for more than the other sizes ?
Weight matters, if you're planning to sell by caravan. Gold is going to get you good money, but you won't be able to transport much of it at once, etc. I find it simpler to do orbital trading for heavy items, and leave the caravans for flake or whatever.
Personally i just have bills for all three sizes and restrict grand to level 15 or higher artists. I'll deconstruct everything under normal quality, install all legendary, and sell the rest when its an option. I also only use stone as a mat, the nicer mats (gold, silver, jade) are better used once you have a master constructor or artist and you are making some insanely impressive rooms.
As for prices, crap small statues sell for 10s of dollars, normal for around a hundred, and high quality is around the 400 mark. Large is about double, while grand is about 3-4 times the price. This is with a decent social skill and stone. Other mats will obviously sale for a different price. (my ranges are to be taken with a grain of salt...)
Try not to make gold statues for merchants. They usually never have enough cash to afford large, good statues. BUT, having a few in stockpile can be used as a trade for a couple bionic limbs.
I personally stick mostly to grand stone sculptures for selling, because it means less micro-management and fewer items I need to store.
so again, small is the best money per material even with plasteel, and medium is worst. grand is only off by a few cents, so it is a lot faster, and with in game money it rounds anyway, so i guess it wouldnt matter anyway unless you had quite a few of them, but there are the numbers, so now you know. hopefully i gave you the info you were looking for.
Thanks GuessMDK, I should probably do more deconstructing, but Im getting 100 plus for mediocre small statues (sandstone), and as Im steering clear of drugs and my tailoring is only just taking off its been my only real source of income.
I would imagine if you kept your colony free of drug takers you could turn a pretty impressive profit on drugs.