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The task could require multiple skillchecks before a pawn could even do it (like some drug production items) for balancing. Maybe they need basic construction (~2), handle(~8-10) and haul enabled.
As for the slow travel times, horses NEED to be implemented. Like 3 alphas ago. It doesnt make sense. There are bears, rats, turkeys, boars,WARGS (seriously!?), even genetically enhanced super bugs and a cloned megasloth. But no horses, donkeys or mules. Im no programmer, so i dont know how hard it would be to implement it, but it cant be more then a day or 2 worth of dedicated work. If caravans are a thing, the framework is already there. Just dont have the animals leave the zone.....
If i recall this charge failed miserably...
Regardless, it failed to acheive it's desired objectives.... However, it was beneficial to the opposing army. But we can agree that a charge of the raptor banditos would be doomed to success.
Say you want to build a basic wagon for your muffalo to pull. A basic wagon would need 400 wood, 200 steel, and 25 silver, and could be used for 15 days before it becomes unusable, and you are allowed to deconstruct it and reclaim approx 25% of the materials used. To build a better wagon you could use a combination of wood, steel, plasteel, gold, or uranium; depending on what materials were used, it could last up to 30 days. Maybe even throw in some sort of leather requirement into the build to simulate the reins and animal yoke/bridal.
1 muffalo gets a cart or sled which acts like a mobile stockpile for chunks (or crops or blocks) when the pawn goes into the field to work. It could be a toggle in the animal tab for a specific animal after its trained to haul, or better yet, a whole new trick to learn. It would just follow your working pawn as it went to haul, and it would take the chunk instead of having the pawn walk all the way home. After the animal hits its cart carry limit, the pawn would then walk it back to the real stockpile to unload the items.
Items can already be added to an inventory, those items can be accessed individually and independently of each other. All thats needed is a non living item storage(a cart) that gets "dragged" by an animal.
This should have already been added.