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set up a defensive line of turrets out of view of the mechanoids and lure them to the turrets,
mortars if you have them unlocked, although the ammo is expensive,
and no matter what you do, DO NOT LET ANY MECHANOIDS INTO MELEE RANGE OF YOUR COLONISTS! one-on-one even extremely high melee skill colonists will be annihalated by a cyther or centipede.
also if you get the ship below 50% the mechanoids will launch an assault on your colony and if you have a perimiter wall and a killbox this can be a good strategy for taking them out.
If you lack long range weapons build a few small buildings within range, wood is fine but use stone doors. Keep your colonists in the doorways and pull them back in and out to keep the mechs targeting computers reassigning. Never leave a colonist vulnerable to attack for more than a second your goal will be to do this with zero casualties. It can be done
Other than that, EMP grenades.
If you don't have snipers, a wall with sandbags built like WSWWSWWSW will give you a good combination of hard and soft cover to fire from behind, which should minimize casualties, especially if you have your colonists drop back fully behind cover when they are being specifically targetted.
Unfortunately, if it comes to a direct firefight scyther's charge lances are quite deadly and can easily blow off limbs or insta-kill colonists, so avoiding major casualties is quite difficult.