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More or less, I'm trying a scenario where there's only two colonist (one is fairly useless) and they start with nothing as tribal. But, I find whenever I take prisonners they eat my food way too fast, so I plan to feed them only raw human meat (until food becomes less essential).
Yeah, that's close to what I'm doing now. However, turns out prisonner's don't like raw human meat... Lucille beat the other 3 to death in their drug induced sleep....
Yeah, this scenario has caused me to do desperate things. I had to adminster a dose of lucifermin to the sister to make it through an infection (no other meds). But, then after her recovery she went crazy from the lack of drug, so her brother killed her. Then he was eaten by a cougar.
I may be misreading, but you shouldn't need any restricted zones, your colonists will never eat or remove food from a prison room. So all you need is a stockpile in the prison with whatever type of food you want the prisoners to eat, set to a higher piority than your other stockpiles, then uncheck feeding on the prisoners and you are done, no micro-mangement needed.
If you are low on food another option would be a nutrient paste dispensor. You can have the dispensor facing into the prison, with walls along the sides so that back of it is in a different room. Then you can make the back area with the hoppers into a freezer and not have to worry about the food spoiling. The prisoners will take paste from the dispensor when hungry, and it's less of a mood debuff than eating raw human meat.
All that said I personally almost never use any of these strategies. Prisoner mood is fairly important so it's good that they get the best meals, and typically I am only capturing prisoners to recruit or to release for rep. If I'm recruiting them I want it as easy as possible, and I treat them like basically a colonist rather than a prisoner. If I am releasing them then they are only being held until they can walk off the map so they only get a few meals anyway.
In the rare cases I do have long term prisoners for skill-up reasons... I tend to remove their legs. So they need to be hand-fed and niether of the above strategies would work.
You are right, restriced zones wouldnt be necessary, forgot about the prison cell food lock. I almost never leave food in with them so its something ive seen twice(maybe) while playing. I agree with your other statements as well, prisoners need to be treated very well, or harvested /released ASAP. They are a drain on resources, pawns time and the potential for a prison break is always there.
@hobo clarke, tribal starts are always rough, you cant take extra risks or waste food like with crashlanded. What made you want to play with only 2 tribals?
If you are interested in a tough scenerio, get the cave biome and cave fauna mods, then play a solo tribal with the abandoned child backstory(the sickly one). Once you have your cave map loaded, pause then use devtool "kill" to remove rocks and create winding tunnels throughout the map, to really get that "cave network" feeling.
Im playing that now. My solo tribal has tamed 2 bears and im doing rather well with nothing lol. I chose a colder cave and spent most of winter chopping down cave vines for my fires.
(to make the scenario playable, i force my startimg pawn to have sanguine and jogger. It adds to the story, and makes sense seeing as the pawn survived years alone in a cave system)
That does sound super interesting. I love really hard scenarios. Recently I've also been trying solo sea ice, with it disabled for more colonist to join.
I have to thank astasia again for recommending it. Playing in near complete darkness, while being hunted by bears and boars, struggling to just survive untill i can wall myself in and sleep for the night, has reminded me why i play rimworld in the first place : the struggle, the fear, the unknown, and the small wins that make it all worthwile.
Yeah, if this was a full blown prison I would do that for sure. This was a hole I dug into the side of a cave 5 days into landing with nothing. So my folks beat them unconscious with wood logs and then fed them their dead allies.
But yeah... Nutrient Dispenser :)