RimWorld

RimWorld

Hobo Jun 24, 2017 @ 6:24pm
Is there a way to restrict Prisonners diet?
It can be a mod or a vanilla trick. thank you
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Showing 1-15 of 15 comments
sbmarauderman03 Jun 24, 2017 @ 7:02pm 
Do you mean restrict how much they eat or what they eat? To restrict how much they eat will require some micro-managing. You can select the 'no food' option, then unselect it when you feel like letting them have some food, then wait/watch for someone to bring him a meal, then when the prisoner finished it, select no food again. As for what they eat, I don't know if you can. It woulld take a lot of micro-managing such as, select no food option, then forbid all the food items you don't want them to have, unselect no food, wait until the prisoner is fed, then select no food for prisioner and unforbid the forbidden food items...maybe?
BoxingBud Jun 24, 2017 @ 7:18pm 
You could forbid food that you don't want them to be fed but that would mean your colonists don't eat it either.
Hobo Jun 24, 2017 @ 7:20pm 
Originally posted by BoxingBud:
You could forbid food that you don't want them to be fed but that would mean your colonists don't eat it either.




Originally posted by sbmarauderman03:
Do you mean restrict how much they eat or what they eat? To restrict how much they eat will require some micro-managing. You can select the 'no food' option, then unselect it when you feel like letting them have some food, then wait/watch for someone to bring him a meal, then when the prisoner finished it, select no food again. As for what they eat, I don't know if you can. It woulld take a lot of micro-managing such as, select no food option, then forbid all the food items you don't want them to have, unselect no food, wait until the prisoner is fed, then select no food for prisioner and unforbid the forbidden food items...maybe?


More or less, I'm trying a scenario where there's only two colonist (one is fairly useless) and they start with nothing as tribal. But, I find whenever I take prisonners they eat my food way too fast, so I plan to feed them only raw human meat (until food becomes less essential).
GuessMDK Jun 24, 2017 @ 7:34pm 
If you set a stockpile zone in the cell that holds only human meat, then set the cell to a restricted zone, (and make sure your colonists are set to it) that should do it. You'll have to micromanage a bit to restock the human meat and allow your colonists to interact and recruit, but by far the easiest way.
Last edited by GuessMDK; Jun 24, 2017 @ 7:35pm
Hobo Jun 24, 2017 @ 7:36pm 
Originally posted by GuessMDK:
If you set a stockpile zone in the cell that holds only human meat, then set the cell to a restricted zone, (and make sure your coonists are set to it) that should do it. You'll have to micromanage a bit to restock the human meat and allow your colonists to interact and recruit, but by far the easiest way.


Yeah, that's close to what I'm doing now. However, turns out prisonner's don't like raw human meat... Lucille beat the other 3 to death in their drug induced sleep....
GuessMDK Jun 24, 2017 @ 7:49pm 
Very few people will eat it. You should just give them peg legs and let them go. If food is an issue, feeding prisoners human is only going to make them break and cause more harm.
Hobo Jun 24, 2017 @ 7:55pm 
Originally posted by GuessMDK:
Very few people will eat it. You should just give them peg legs and let them go. If food is an issue, feeding prisoners human is only going to make them break and cause more harm.


Yeah, this scenario has caused me to do desperate things. I had to adminster a dose of lucifermin to the sister to make it through an infection (no other meds). But, then after her recovery she went crazy from the lack of drug, so her brother killed her. Then he was eaten by a cougar.
Astasia Jun 25, 2017 @ 1:43am 
Originally posted by GuessMDK:
If you set a stockpile zone in the cell that holds only human meat, then set the cell to a restricted zone, (and make sure your colonists are set to it) that should do it. You'll have to micromanage a bit to restock the human meat and allow your colonists to interact and recruit, but by far the easiest way.

I may be misreading, but you shouldn't need any restricted zones, your colonists will never eat or remove food from a prison room. So all you need is a stockpile in the prison with whatever type of food you want the prisoners to eat, set to a higher piority than your other stockpiles, then uncheck feeding on the prisoners and you are done, no micro-mangement needed.

If you are low on food another option would be a nutrient paste dispensor. You can have the dispensor facing into the prison, with walls along the sides so that back of it is in a different room. Then you can make the back area with the hoppers into a freezer and not have to worry about the food spoiling. The prisoners will take paste from the dispensor when hungry, and it's less of a mood debuff than eating raw human meat.

All that said I personally almost never use any of these strategies. Prisoner mood is fairly important so it's good that they get the best meals, and typically I am only capturing prisoners to recruit or to release for rep. If I'm recruiting them I want it as easy as possible, and I treat them like basically a colonist rather than a prisoner. If I am releasing them then they are only being held until they can walk off the map so they only get a few meals anyway.

In the rare cases I do have long term prisoners for skill-up reasons... I tend to remove their legs. So they need to be hand-fed and niether of the above strategies would work.
GuessMDK Jun 25, 2017 @ 2:22am 
Originally posted by Astasia:
Originally posted by GuessMDK:
If you set a stockpile zone in the cell that holds only human meat, then set the cell to a restricted zone, (and make sure your colonists are set to it) that should do it. You'll have to micromanage a bit to restock the human meat and allow your colonists to interact and recruit, but by far the easiest way.

I may be misreading, but you shouldn't need any restricted zones, your colonists will never eat or remove food from a prison room. So all you need is a stockpile in the prison with whatever type of food you want the prisoners to eat, set to a higher piority than your other stockpiles, then uncheck feeding on the prisoners and you are done, no micro-mangement needed.

If you are low on food another option would be a nutrient paste dispensor. You can have the dispensor facing into the prison, with walls along the sides so that back of it is in a different room. Then you can make the back area with the hoppers into a freezer and not have to worry about the food spoiling. The prisoners will take paste from the dispensor when hungry, and it's less of a mood debuff than eating raw human meat.

All that said I personally almost never use any of these strategies. Prisoner mood is fairly important so it's good that they get the best meals, and typically I am only capturing prisoners to recruit or to release for rep. If I'm recruiting them I want it as easy as possible, and I treat them like basically a colonist rather than a prisoner. If I am releasing them then they are only being held until they can walk off the map so they only get a few meals anyway.

In the rare cases I do have long term prisoners for skill-up reasons... I tend to remove their legs. So they need to be hand-fed and niether of the above strategies would work.

You are right, restriced zones wouldnt be necessary, forgot about the prison cell food lock. I almost never leave food in with them so its something ive seen twice(maybe) while playing. I agree with your other statements as well, prisoners need to be treated very well, or harvested /released ASAP. They are a drain on resources, pawns time and the potential for a prison break is always there.

@hobo clarke, tribal starts are always rough, you cant take extra risks or waste food like with crashlanded. What made you want to play with only 2 tribals?
Hobo Jun 25, 2017 @ 8:55am 
Originally posted by GuessMDK:
Originally posted by Astasia:

ys rough, you cant take extra risks or waste food like with crashlanded. What made you want to play with only 2 tribals?


Well the specific scenario is a sister has to flea her tribe to save her brother, she was beautiful and married to the Chief. But, her brother was staggeringly ugly and ridiculously stuppid, his only skills are manual labor and taming rats. The sister has a few skills, mainly social and a bit of cooking.

So essentially, they start with nothing except a "bag" of pemmican (100) and his pet rat. Neither of them have a good research skill, and the only way to gain more colonist is via slave purchase or prisonner recruitment.

Now, to answer the "what ma de me want to?" I just love difficult challenges, plus this had some cool story making potential. I find I stop caring about individual colonist in normal playthroughs, so this scenario kinda forced me to pay a bit more attention.
Last edited by Hobo; Jun 25, 2017 @ 8:56am
GuessMDK Jun 25, 2017 @ 10:56am 
Thats some interesting quote work lol

If you are interested in a tough scenerio, get the cave biome and cave fauna mods, then play a solo tribal with the abandoned child backstory(the sickly one). Once you have your cave map loaded, pause then use devtool "kill" to remove rocks and create winding tunnels throughout the map, to really get that "cave network" feeling.

Im playing that now. My solo tribal has tamed 2 bears and im doing rather well with nothing lol. I chose a colder cave and spent most of winter chopping down cave vines for my fires.

(to make the scenario playable, i force my startimg pawn to have sanguine and jogger. It adds to the story, and makes sense seeing as the pawn survived years alone in a cave system)
Hobo Jun 25, 2017 @ 11:23am 
Originally posted by GuessMDK:
Thats some interesting quote work lol

If you are interested in a tough scenerio, get the cave biome and cave fauna mods, then play a solo tribal with the abandoned child backstory(the sickly one). Once you have your cave map loaded, pause then use devtool "kill" to remove rocks and create winding tunnels throughout the map, to really get that "cave network" feeling.

Im playing that now. My solo tribal has tamed 2 bears and im doing rather well with nothing lol. I chose a colder cave and spent most of winter chopping down cave vines for my fires.

(to make the scenario playable, i force my startimg pawn to have sanguine and jogger. It adds to the story, and makes sense seeing as the pawn survived years alone in a cave system)

That does sound super interesting. I love really hard scenarios. Recently I've also been trying solo sea ice, with it disabled for more colonist to join.
GuessMDK Jun 25, 2017 @ 11:41am 
Its a lot of fun. The cave biome is a little different then a regular map tho, there are like 3 or 4 new plants that are edible, they have a grow period of 2days but dont live in the cold, and if you harvest all the plants in the area they dont grow back. Since you cant grow things normally, it kinda balances itself.

I have to thank astasia again for recommending it. Playing in near complete darkness, while being hunted by bears and boars, struggling to just survive untill i can wall myself in and sleep for the night, has reminded me why i play rimworld in the first place : the struggle, the fear, the unknown, and the small wins that make it all worthwile.
bigsengineer Jun 25, 2017 @ 4:03pm 
put a nutrient paste dispenser in the prison and they will not only feed themself but not use much food
Hobo Jun 25, 2017 @ 4:22pm 
Originally posted by bigsengineer:
put a nutrient paste dispenser in the prison and they will not only feed themself but not use much food

Yeah, if this was a full blown prison I would do that for sure. This was a hole I dug into the side of a cave 5 days into landing with nothing. So my folks beat them unconscious with wood logs and then fed them their dead allies.

But yeah... Nutrient Dispenser :)
Last edited by Hobo; Jun 25, 2017 @ 4:23pm
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Date Posted: Jun 24, 2017 @ 6:24pm
Posts: 15