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Now, with that detail addressed, yes insect raiding could be intetesting. More so if it took trigger cues from Gnomoria. Once food stocks reach a certain level, insects begin raiding and trying to get at your food stocks. Is your deep freeze unit fortified?
Running it on food rather than wealth is a great idea. Might make it a *tad* easy to manage by keeping low food supplies, but definitely an interesting thought on how to implement it :)
They are already active, but they are not a faction. They are an indigenous species of wildlife.
If they are off map, then you cannot continue your argument about territorial encroachment.
As Big says above, for a deliberate pre-emptive attack, you're imbuing this species with a higher intelligence and hostile motive when they don't have it.
Your suggestion would be valid for the creation of a mod since you can customise the gameplay as you wish, but I cannot see any justification for this to be part of the base game itself.
Insects are classed as an informal faction, hence why they're untameable unless you get one spawned from a mod. Megascarabs are an exception, but Spelopedes and Megaspiders are untameable unless spawned with no "insect faction" alignment. They aren't inherently hostile. My current run has a Megaspider wandering around that spawned from a crashed escape pod that I'm attempting to tame.
Infestation events aren't what I mean. Imagine, for example, a collective cluster of hives of insects has a certain geographical radius around them that they forage/hunt in or otherwise claim as their own territory. Yes, infestations do this to a minor degree, but what I mean is something akin to a cluster of potentially several hundred hives (and hence a forage/hunt radius likely to be tens of kilometres in each direction, if not more) detecting you within that radius and attacking you. Perhaps not due to encroachment, it could simply be that they've detected you and send a bunch of insects to kill you and bring you back as food. Open interpretations of the situation are kinda required for this idea tbh.
I certainly see where you're coming from with your points though. I hope my slightly more thorough explanation shows what I meant a bit better :)
YES, kinda like that. Insects are already an informal faction to make Megaspiders and Spelopedes untameable in vanilla, so like I said in response to grapplehoeker above, it could very well be a "food gathering" event for the insects, whereby they attempt to kill and eat your colonists. Might make use of the kidnapping mechanic, so Megaspiders could pick up downed pawns and run away with them.
As to the foraging, if you have a ever raised and/or eradicated a mature infestation colony, you will have observed, the critters never actively seek colonists out as a food source. That is until you destroy the hives.
Once all hives ahve been destroyed and their source of jelly is gone, then yes, they will go hungry and seek food wherever they can find it. This then turns the critters into a sort of manpack event and they will hunt anything that moves for food, although they don't bring anything back as the colony doesn't exist anymore as a cohesive unit.