RimWorld

RimWorld

ExoticButts Aug 21, 2017 @ 4:48pm
Idea: Insect Raids
So we get mechanoid raids, pirate raids and (until we improve relations) tribal raids. Throw in mods, we get Glitterworld raids and I believe Cthulu-themed raids. Manhunter packs I suppose count as weak raids (weak if you have walls, that is).

What about an event where a nearby insect hive sends a cluster of Megaspiders and Megascarabs to attack you because they feel you're encroaching on their territory? I'm no modder myself and I've seen nothing in the workshop for this sort of event, I just feel it'd round out the "insect" faction a bit more by actually having it, yknow, active. Infestations only go so far and are easily avoided, so why no introduce a new threat by making them raid as well? Discuss!
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Angelo Dante Aug 21, 2017 @ 4:55pm 
"Discuss!" Eh? Are we dogs that jump at your command? I should say not. It would be much better for you to instead ask others to weigh in on the idea rather than sound so imperious.

Now, with that detail addressed, yes insect raiding could be intetesting. More so if it took trigger cues from Gnomoria. Once food stocks reach a certain level, insects begin raiding and trying to get at your food stocks. Is your deep freeze unit fortified?
ExoticButts Aug 21, 2017 @ 4:58pm 
Originally posted by Angelo Dante:
"Discuss!" Eh? Are we dogs that jump at your command? I should say not. It would be much better for you to instead ask others to weigh in on the idea rather than sound so imperious.

Now, with that detail addressed, yes insect raiding could be intetesting. More so if it took trigger cues from Gnomoria. Once food stocks reach a certain level, insects begin raiding and trying to get at your food stocks. Is your deep freeze unit fortified?
? No need to take offence, I end most of my discussion posts like that. All I'm trying to do with that is hype and express enthusiasm, really. Apologies if I came across as rude 0.0

Running it on food rather than wealth is a great idea. Might make it a *tad* easy to manage by keeping low food supplies, but definitely an interesting thought on how to implement it :)
bigsengineer Aug 21, 2017 @ 5:48pm 
an insect raid would basicly just be a manhunter event
ExoticButts Aug 21, 2017 @ 5:50pm 
Originally posted by bigsengineer:
an insect raid would basicly just be a manhunter event
I was thinking more along the lines of "the insects actually try to attack you" instead of "you sit behind walls whilst they starve and leave" tbh
Gnox Aug 21, 2017 @ 6:16pm 
Isn't that Infestation ?
ExoticButts Aug 21, 2017 @ 6:21pm 
Originally posted by atrophy04:
Isn't that Infestation ?
Not really. I'm talking about insects coming from a hive off-map to deliberately attack you, not insects randomly spawning under Overhead Mountain and attacking if you get too close.
bigsengineer Aug 21, 2017 @ 10:18pm 
Originally posted by ExoticButts:
Originally posted by bigsengineer:
an insect raid would basicly just be a manhunter event
I was thinking more along the lines of "the insects actually try to attack you" instead of "you sit behind walls whilst they starve and leave" tbh
that would entail higher intelligence and if u do this might aswell make them a seperate faction. this might make an ok mod
grapplehoeker Aug 22, 2017 @ 3:47am 
Originally posted by ExoticButts:
What about an event where a nearby insect hive sends a cluster of Megaspiders and Megascarabs to attack you because they feel you're encroaching on their territory?
This is an infestation event. You are encroaching on their territory or at least they are expanding their territory and you are too close.
I just feel it'd round out the "insect" faction a bit more by actually having it, yknow, active.
They are already active, but they are not a faction. They are an indigenous species of wildlife.
Not really. I'm talking about insects coming from a hive off-map to deliberately attack you, not insects randomly spawning under Overhead Mountain and attacking if you get too close.
If they are off map, then you cannot continue your argument about territorial encroachment.
As Big says above, for a deliberate pre-emptive attack, you're imbuing this species with a higher intelligence and hostile motive when they don't have it.
Your suggestion would be valid for the creation of a mod since you can customise the gameplay as you wish, but I cannot see any justification for this to be part of the base game itself.
blox Aug 22, 2017 @ 3:57am 
I kinda like the idea. Instead of attacking you "cause territory", maybe a hunting/scavenging pack like ants for an off map hive. Also this would give the world map more flavor by having Hives scattered all acrosss the map you can raid aswell.
ExoticButts Aug 22, 2017 @ 4:15am 
Originally posted by grapplehoeker:
Originally posted by ExoticButts:
What about an event where a nearby insect hive sends a cluster of Megaspiders and Megascarabs to attack you because they feel you're encroaching on their territory?
This is an infestation event. You are encroaching on their territory or at least they are expanding their territory and you are too close.
I just feel it'd round out the "insect" faction a bit more by actually having it, yknow, active.
They are already active, but they are not a faction. They are an indigenous species of wildlife.
Not really. I'm talking about insects coming from a hive off-map to deliberately attack you, not insects randomly spawning under Overhead Mountain and attacking if you get too close.
If they are off map, then you cannot continue your argument about territorial encroachment.
As Big says above, for a deliberate pre-emptive attack, you're imbuing this species with a higher intelligence and hostile motive when they don't have it.
Your suggestion would be valid for the creation of a mod since you can customise the gameplay as you wish, but I cannot see any justification for this to be part of the base game itself.
0.0 I never intended it to be part of the base game, to be honest. I just like to throw ideas to the masses and see what comes of the collective brainstorming.

Insects are classed as an informal faction, hence why they're untameable unless you get one spawned from a mod. Megascarabs are an exception, but Spelopedes and Megaspiders are untameable unless spawned with no "insect faction" alignment. They aren't inherently hostile. My current run has a Megaspider wandering around that spawned from a crashed escape pod that I'm attempting to tame.

Infestation events aren't what I mean. Imagine, for example, a collective cluster of hives of insects has a certain geographical radius around them that they forage/hunt in or otherwise claim as their own territory. Yes, infestations do this to a minor degree, but what I mean is something akin to a cluster of potentially several hundred hives (and hence a forage/hunt radius likely to be tens of kilometres in each direction, if not more) detecting you within that radius and attacking you. Perhaps not due to encroachment, it could simply be that they've detected you and send a bunch of insects to kill you and bring you back as food. Open interpretations of the situation are kinda required for this idea tbh.

I certainly see where you're coming from with your points though. I hope my slightly more thorough explanation shows what I meant a bit better :)


Originally posted by blox99:
I kinda like the idea. Instead of attacking you "cause territory", maybe a hunting/scavenging pack like ants for an off map hive. Also this would give the world map more flavor by having Hives scattered all acrosss the map you can raid aswell.
YES, kinda like that. Insects are already an informal faction to make Megaspiders and Spelopedes untameable in vanilla, so like I said in response to grapplehoeker above, it could very well be a "food gathering" event for the insects, whereby they attempt to kill and eat your colonists. Might make use of the kidnapping mechanic, so Megaspiders could pick up downed pawns and run away with them.
grapplehoeker Aug 22, 2017 @ 10:45am 
Originally posted by ExoticButts:
Perhaps not due to encroachment, it could simply be that they've detected you and send a bunch of insects to kill you and bring you back as food. Open interpretations of the situation are kinda required for this idea tbh.

I certainly see where you're coming from with your points though. I hope my slightly more thorough explanation shows what I meant a bit better :)
Yes I understand what you're aiming for and imo it would have to be a modded event/scenario.
As to the foraging, if you have a ever raised and/or eradicated a mature infestation colony, you will have observed, the critters never actively seek colonists out as a food source. That is until you destroy the hives.
Once all hives ahve been destroyed and their source of jelly is gone, then yes, they will go hungry and seek food wherever they can find it. This then turns the critters into a sort of manpack event and they will hunt anything that moves for food, although they don't bring anything back as the colony doesn't exist anymore as a cohesive unit.
Last edited by grapplehoeker; Aug 22, 2017 @ 10:45am
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Date Posted: Aug 21, 2017 @ 4:48pm
Posts: 11