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Once you have psychic levels your colonist will have psychic powers listed on their action bar, near where un/draft are located. Anyone with psychic levels will also have a psyfocus meter too. To cast psychic powers you need some charge in your psyfocus meter and meditation charges up psyfocus.
Every psycast has a minimum psyfocus requirement to cast, drains some psyfocus on use, and generates heat. Meditation gives a base 50% psyfocus gain per day + whatever your focus gives you. So if you meditate with a psyfocus that gives 0% bonus, you'll get ~2.1% psyfocus per hour.
It also satisfies their need for recreation while doing so and if you take care to decorate the room in which they meditate, then they will receive positive mood buff due to the impressiveness while meditating (doesn't really apply to the naturist, but beautiful natural environment around the tree will work.)
Meditation is an activity, so you'll have to set meditation time for them in their schedule.
So, in your case, a Morbid psycaster will need to be assigned to a meditation spot near a sarcophagus (even better if it contains the body of someone they knew and had an attachment to). You could build a really impressive crypt by decorating it with columns, braziers, floor tiling and statues, just like the thronerooms.
You get your psycasting powers by levelling up your psycaster via quests which offer a psychic amplifier as a reward or by acquiring an amplifier by other means. Each amplifier, adds a new level and unlocks the ability to learn and use psycast types of that level. You'll get a random psycast skill appropriate to their level each time a new amplifier is used and you may acquire more psycast skills by using a Psytrainer, which you can get via trade, but remember, only those that are equivalent to the psycaster's level may be learned.
https://rimworldwiki.com/wiki/Psycasts
As I said above, only psycasters can psycast and only they need to meditate.
When choosing who to make a psycaster, think carefully about who you pick. Examine their traits and their work/passions. A psycaster will be more effective if they have more psychic sensitivity and some traits will be better than others. As they level up, if you have chosen to support the Empire and gain royal favours, then make sure you pay attention to the needs of a noble and their limitations.
Tribals similarly can get a lot of psychic levels from the Anima Tree very fast, just not as fast as working for the empire. A single tribal colonist meditating at the Anima tree for 5 hours a day will be able to unlock a new psychic power every 20 days on average. The more tribals meditating and for longer will get you more psychic levels faster.
Also tribal characters you pick up will almost always be best off meditating near the tree, if you haven't built anything near it. Both for generating more psylink levels, and simply for focusing.