RimWorld

RimWorld

Gunseeker Jun 25, 2020 @ 2:50pm
Marriage ceremony not completing
Bascially the title. Two of my colonists decided to have a wedding and everyone is just stuck in "Attending Marriage Ceremony: Relaxing Socially." I left my game running on 3x speed for like 15 minutes and like half of my colonists starved to death. This happened to me previously, and I solved it by editing the ceremony out of the save file (removing the <lords> thingy). The problem is, I would like my colonists to get the mood buff from the wedding/getting married so I'd rather not skip them. This is most definitely caused by mods, so help is appreciated. This keeps appearing in the console during the ceremony. (it appeared 712 times then stopped to avoid spam)

Exception while ticking lord with job RimWorld.LordJob_Joinable_MarriageCeremony:
System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.LordToil_Party.LordToilTick () [0x00039] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.AI.Group.Lord.LordTick () [0x00019] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.AI.Group.LordManager.LordManagerTick () [0x00011] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.Group.LordManager:LordManagerTick()
Verse.Map:MapPostTick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch2>?1539466752::DoSingleTick_Patch2>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:DMD<DMD<UpdatePlay_Patch2>?-1375428480::UpdatePlay_Patch2>(Game)
Verse.Root_Play:DMD<DMD<Update_Patch1>?249886848::Update_Patch1>(Root_Play)

Edit: I dont know if I'm supposed to post this in workshop discussion so I'm just gonna do both
Last edited by Gunseeker; Jun 25, 2020 @ 2:54pm
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Showing 1-6 of 6 comments
Gunseeker Jun 25, 2020 @ 2:52pm 
My mod list is here: https://pastebin.com/VeJKZTkM
Note: I'm not using any local mods, RimPy just didn't find the link I guess.
HeyWTF Sep 9, 2020 @ 10:33am 
so, i stopped it by killing my colonist - one by one.
It allows to you to understand who is guilty in this case.
In next time - kill him or her and resurrect after - all will be ok.
QuadCarnage Jul 12, 2021 @ 10:20am 
Sorry for necro but this post is coming up in a google search so I thought I'd chime in to help people coming across this. The above solution of killing/resurrect really sucks. There is a much simpler way.

Use dev mode to > Add/remove pawn relation > spouse
In other words manually change their status from fiancé to spouse. As soon as you do this on 1 of the 2 pawns that were supposed to wed the ceremony will end and a short party will take place. Problem solved.

In my case it was bound to be a mod causing the issue but dammed if I know which one.
Last edited by QuadCarnage; Jul 12, 2021 @ 10:27am
myShadow46n2 Aug 21, 2021 @ 2:57pm 
Originally posted by QuadCarnage:
Sorry for necro but this post is coming up in a google search so I thought I'd chime in to help people coming across this. The above solution of killing/resurrect really sucks. There is a much simpler way.

Use dev mode to > Add/remove pawn relation > spouse
In other words manually change their status from fiancé to spouse. As soon as you do this on 1 of the 2 pawns that were supposed to wed the ceremony will end and a short party will take place. Problem solved.

In my case it was bound to be a mod causing the issue but dammed if I know which one.

This didn't work for me but it helped me discover that if you use EndCurrentJob(IntteruptForced) in dev mode on each pawn the ceremony continues on and finishes naturally. So, thanks Quad
Pokemon Sapphire Apr 16, 2023 @ 11:25am 
Necro x2.

I used checkforjoboverride the option right below endcurrentjob(interuptforced) and it my vampire lesbian and vampire cat girl lesbian are now married.
Fhyume Jun 20, 2023 @ 5:11am 
I had it happen a few times now, all with the same pawn. I had to call the wedding off by drafting the bride everytime
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Date Posted: Jun 25, 2020 @ 2:50pm
Posts: 6