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If they're tribals, then it's likely they have nature meditation unlocked, in which case you only need to place meditation spots near the anima tree. Schedule some meditation time, and your pawns will start meditating at the tree, which will grow some grass. Once 18 patches of grass have grown, you can begin a linking ritual, letting a tribal pawn of your choosing become a psycaster.
Also, the anima grass is grass. Which means animals will eat it if you don’t use it, or take a long time growing it. It can also burn.
I takes a lot of serious meditation to get enough grass. You reall have to dedicate a colonist or two to doing nothing but meditate all day long for a few days.
Linking takes a long time, about half a day, and you lose all progress if you interrupt it. So make sure anyone going off to link is well fed, rested, and happy.
I had a “host tribal guests” quest, which gave me 9 extra tribal colonists who could do absolutely no work. They could, however, meditate at the tree all day long. They generated enough grass over a few days to boost one of my tribal colonists to level 6.
My level 6 psionic also has morbid meditation, so I’ve got her set up to meditate at a sarcophagus instead of the tree. I don’t get any grass from it, but the sarcophagus is in the center of my base and is in a room with max beauty. The tree’s a fair hike away and has slightly negative beauty since it’s mostly soil and a handful of trees.
I never really thought about how little Rimworld colonists like nature. Soil’s -1 beauty, trees are +1, wild dandelions are +3, and water is 0. They never see a natural environment as anything better than neutral. Waterfront property isn’t particularly desirable.
That said, as mentioned, even as-is there's not much of a risk meditating at the anima tree. So... yeah.
Alternatively schedule them to meditate an hour after they wake up so they have a chance to get up, eat, and then meditate.