RimWorld

RimWorld

How much do they eat?
I've been trying to find this info on wiki and youtube videos, but I still don't know how much do the colonists eat in a day? I am trying to figure out how much food I need to store for over the winter, or to keep on stock all the time, and I've figured out the nutrition part of it all, but still there's no info I could find that says how much nutrition do they consume per day?

Is it just random for every colonist and so there's just no set number?
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There's an "info" screen for colonists. It quite clearly says they need 1.6 nutrition per day. Except for Gourmands, who require 2.4 (+50% hunger rate). There's no mystery to it. EVERY creature in the game lists daily nutrition need, not just humans.

2 meals per day is a reasonable approximation of what they actually eat. In practice, colonists will eat when they're down to 0.3 nutrition. If the colonist is between 0.2-0.25 nutrition when they finish eating, that makes the meal worth 0.8-0.75 each rather than the full 0.9. 2 x 0.8 = 1.6 nutrition per day.

Getting down to 0.2 gives the "hungry" mood penalty. Getting down to 0.1 gives the "ravenous" penalty. Getting all the way down to 0 gives the "mild malnutrition" penalty, which is -20 and +50% hunger. It wears off pretty quickly after eating, so the +50% hunger isn't as bad as it sounds.

So, yeah. Just assume 2 meals per day, and add a little to cover unforeseen circumstances. Like dogs eating meals, for example, or meals lost to spoilage because a colonist had it his pocket too long.
Originally posted by gussmed:
There's an "info" screen for colonists. It quite clearly says they need 1.6 nutrition per day. Except for Gourmands, who require 2.4 (+50% hunger rate). There's no mystery to it. EVERY creature in the game lists daily nutrition need, not just humans.

2 meals per day is a reasonable approximation of what they actually eat. In practice, colonists will eat when they're down to 0.3 nutrition. If the colonist is between 0.2-0.25 nutrition when they finish eating, that makes the meal worth 0.8-0.75 each rather than the full 0.9. 2 x 0.8 = 1.6 nutrition per day.

Getting down to 0.2 gives the "hungry" mood penalty. Getting down to 0.1 gives the "ravenous" penalty. Getting all the way down to 0 gives the "mild malnutrition" penalty, which is -20 and +50% hunger. It wears off pretty quickly after eating, so the +50% hunger isn't as bad as it sounds.

So, yeah. Just assume 2 meals per day, and add a little to cover unforeseen circumstances. Like dogs eating meals, for example, or meals lost to spoilage because a colonist had it his pocket too long.
Way better than my info, cool :D
Thank you for the information. 2 Food per day.

But what info screen are you talking about? It just says "Food 30% (0.3 / 1)" And then the text below that is
Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.
Doesn't actually say how much it drops per day.
https://steamcommunity.com/sharedfiles/filedetails/?id=2135452642
It's in the little info marker in the characters info panel. Upper right.
Originally posted by Lumpty Dumpty:
Thank you for the information. 2 Food per day.

But what info screen are you talking about? It just says "Food 30% (0.3 / 1)" And then the text below that is
Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.
Doesn't actually say how much it drops per day.
https://steamcommunity.com/sharedfiles/filedetails/?id=2135452642


It drops per day based on Hunger Rate. As gussmed mentioned, it is 1.6.If you want based on hours:

1.6 -> 24h
0.1 -> 1.5h

So the colonist loses 10% food every 1.5h or 100% every 15h.
One meal will fill up 0.9 of the bar.

Originally posted by Ratlegion:
It's in the little info marker in the characters info panel. Upper right.

Exactly. It's the "I" icon between the "flee combat" icon and the "next item in this tile" downward triangle icon.

There's a ton of detailed information on that screen. You can see things like a colonist's exact movement speed, how fast they work, and how efficient they are at butchering, with a breakdown of the math for each figure. It's a couple of pages of sheer information overload.
If you want to count how much food you need to store for winter:
1 pawn eats 2 meals / day.
1 meal needs 10 raw materials.
So
You need 20 raw material / pawn / day.
Let's say you have 5 pawns. You need 100 raw materials / day. Average winter is 30 days.
You need 3k raw materials for 5 pawns to survive the winter.
Count some backup supplies (prisoners, new recruit, longer winter, etc).
4k raw materials should be enough, if you don't have any food source while its winter.
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Date Posted: Jun 19, 2020 @ 1:45pm
Posts: 7