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As far as keeping visitors from getting angry, I recently reinstalled the mod and so far I'm finding all you really need is enough guest sleeping spots and a joy activity nearby. It can otherwise be a basic wood room with a dirt floor and nothing else in it and their stay will be at least slightly positive.
The following things will make them happy:
Joy sources
Table/chairs to eat at
rooms to sleep (the same amount of rooms per total visitors) The most I've had at once is 12.
*The above should be enough, with a wooden floor, but you can also have food/drugs/beer there if you want*
click on any of the "visitors" they will have a "guest" tab. Select that and make sure to click on the area you made (for them to move in), check the entertain tab and click default.
Does the mod cause visiting groups to spawn that don't trade, or does it remove that function and only allow the leaving things in their room mechanic?
Like the idea of the mod a lot but the not being able to trade the original way is kind of a dissapointment if that's the case.
Thank you
I would allow at the very least their huge and magnificent multi bed room, the Rec room, the dining room and the freezer and a shopping storage area (where I put clothes only for now, not sure what else would they buy anyway, maces and knives?).
But I tend to restrict them to the Home area, which includes most of the map at year 5, but the edges. Your goal is to let the guests help with daily work and to favorize interactions with your pawns, the more interaction, the more likely guests will enjoy their stay and you can eventually recruit.
And you must ensure their safety so no edges of the map just in case a raid appears there.