RimWorld

RimWorld

Rav3n Jun 18, 2017 @ 11:25pm
How does the hospitality mod work?
It says something about being able to recruit visitors, but all I see them doing is come, wander around, get rained on, leave, get annoyed at my colony and come back with a raiding party. Where is the option for recruiting?
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Showing 1-10 of 10 comments
HunterAlpha1 Jun 18, 2017 @ 11:35pm 
Ooh! I didn't know the mod let you do that, I'll have to check it out!
Astasia Jun 18, 2017 @ 11:43pm 
Certain visitors will have a guest tab that you can change stuff in when you click on them. It doesn't work for trade caravans or pawns "passing through," but visitors who set up a flag in your colony and hang out will allow you to do things like entertain them or attempt to recruit them.

As far as keeping visitors from getting angry, I recently reinstalled the mod and so far I'm finding all you really need is enough guest sleeping spots and a joy activity nearby. It can otherwise be a basic wood room with a dirt floor and nothing else in it and their stay will be at least slightly positive.
Oompas00 Jun 19, 2017 @ 6:01am 
In the guest tab of one of your visitors set to entertain and make default for all future guests. When your relation is good 70+ then when you get some visitors look at the skills and pick one or 2 people. Set their guest info to recruit. (Will anger allied faction by 15-35 each). You can also set an area which they are restricted to so you avoid then walking into a raid and getting killed.
Varien Jun 19, 2017 @ 9:22am 
Setup an allowed area for them to roam.

The following things will make them happy:
Joy sources
Table/chairs to eat at
rooms to sleep (the same amount of rooms per total visitors) The most I've had at once is 12.
*The above should be enough, with a wooden floor, but you can also have food/drugs/beer there if you want*

click on any of the "visitors" they will have a "guest" tab. Select that and make sure to click on the area you made (for them to move in), check the entertain tab and click default.

Dumbledood Aug 23, 2017 @ 6:25pm 
Old thread I know, but can anyone tell me how trading with people works with this mod? Had a couple visitors already with no yellow question mark over their heads and/or an option to trade when you right click on them with your negotiator.

Does the mod cause visiting groups to spawn that don't trade, or does it remove that function and only allow the leaving things in their room mechanic?

Like the idea of the mod a lot but the not being able to trade the original way is kind of a dissapointment if that's the case.

Thank you
Varien Aug 23, 2017 @ 6:27pm 
You'll still get "Traders", the mod adds "Visitors" and sometimes the "Visitors" will have a few items to trade. If they enjoy there stay, they'll leave things behind as gratitude.
Dumbledood Aug 23, 2017 @ 6:49pm 
Thanks for the quick reply!
weregamer Apr 28, 2020 @ 4:25pm 
Another puzzled reanimation - Do I have to make the whole outside area of the map "allowed" for visitors, or just the parts of my base that I want them in?
starbabylon Apr 28, 2020 @ 4:42pm 
Nice necro!

I would allow at the very least their huge and magnificent multi bed room, the Rec room, the dining room and the freezer and a shopping storage area (where I put clothes only for now, not sure what else would they buy anyway, maces and knives?).

But I tend to restrict them to the Home area, which includes most of the map at year 5, but the edges. Your goal is to let the guests help with daily work and to favorize interactions with your pawns, the more interaction, the more likely guests will enjoy their stay and you can eventually recruit.

And you must ensure their safety so no edges of the map just in case a raid appears there.

weregamer Apr 28, 2020 @ 7:16pm 
OK, so they don't have any special exemptions from zone rules. Thanks.
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Date Posted: Jun 18, 2017 @ 11:25pm
Posts: 10