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Non solution, reason, Dev has not given in indication that a perm fix or a toggle option will be added down the line... From the devs update notes it looks like the dev has little plans on doing further work on the issue. Which means i would be permantly stuck on 17a. Atleast thats how I interpate the devs update notes. Thus is a problem and i have offered a solution. But other solutions would be nice.
I understand that my point of view is rather ruff, but being a customer of the gaming industary for over 20 years can do that even to the best of us. I am not saying im right or wrong in my views or attitude. Just callus shrew, who errs on the side of caution.
Outside of that it's basic stuff like reducing resolution sizes and playing on smaller maps.
Could try asking on the ludeon forums, the devs don't respond to posts on steam.
sounds like a male enhancement drug.
thank you,
however before that patch, I was able to handle 80 person raids (though thats the highest I have ever had to deal with and it ran smooth, now.... well 20 person raid before having hard reset my machine. really dont see how plant sway would effect anything since it didnt on 17a nor blocks. I will none the less take your advice.
A 20+ Caravan i dont have an issue ether, its just raids. Even attacking a caravan doesnt cause a tank unlike raids do. Its just raids. Litterally getting raided causes me to have to hard reset. Thats not good for any OS, before the hot fix everything ran perfectly. Moving grass, lots of animals, living where ever i feel. I cant even make it to Late game before having to do a hard reset.
ps if you use the dev to remove all plants that does make some maps better for awhile since all the stuff is in loads of lines of texts and just reduces whats having to be prossesed by the game engine :)
~sighs~ its not the moving grass.... or graphical setting............................................................................................................................................................................................................................................................................................................................................ All of thoughs where fine before the hot fix.......... read please read. before the hot fix. Before the hot fix the game didnt even break 3 percent of my cpu. Now it during raid of 1 takes 25 percent. without the raid about 2, caravans same, events/disasters same.... litterally just raids... Before the hot fix 80 plus raiders took about 40 percent of my cpu and light amount of shutter but only if i was payiing attention to it. Now 20+ raids require hard reset..
At this point I am repeating myself I have Isolated the issue... It is not grass, it is not objects it is LITERALLY raids. Only raids, and how it effects the cpu, due to hot fix peroid.
So just in case I decided to test it, given the advice given over and over...... Guess WHAT! RAIDS! So for the next person that says, graphics adjustments here is what i have to say "here is your salt, go away.".
============
to take it one step further here is what is on for debug:
Enable Damage
Enable Player Damage
Enable Storyteller
No Animals
Draw Things Dynamic
Things Printed
Option Settings:
Game volume all the way down (assuming zero or disabled)
Music Volume " "
Fullscreen 1920x1080 (not my max, just display max)
UI Scale 1x
Autosave Interval 1 day (perma death requirement)
Dev Mode
everything else off or to its lowest fesable state.. lets see what happend hmm welp a raid of size 20+ and i had to do a hard reset wow... That wasnt expect was it ~sarcasm~. thank god for text editors.
Been seeing a lot of people mentioning mod orders and behavior or pathing mods requiring a lot of processing power. For some reason. Maybe a mod is affecting your raids?
Hopefully someone can find a solution that works.
Its a shame this game is kicking up issues now after the passed handfull of alphas running without a hitch in my personal experience.
Do you have an elaborate defense set up? Maybe the pathing from the 20 raiders is becoming a strain to compute.
I'm beginning to wonder if this isn't a problem with the base game at this point.