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Whether or not my colony thrives or dies based on something I don't understand from someone I don't know for reasons unknown is called Divine Intervention, not an interesting plot twist. Certainly not over and over.
As for the corpses, not really. Rimworld is not a civilized planet. There is slaughter everywhere and trade is important to survive. A trade caravan should not turn away from a recent battlefield. In our world, for example, during the middle ages seeing death was quite common and no trade carvan would shy away from an opportunity to plunder dead bodies in a battlefield.
On the contrary, I find it unrealistic that our pawns get a debuff after seeing a corpse. Come on, first we massacre a raid party and minutes later we feel sorry.
They just are sorry that they can't kill them a second time ^^
Some things in the game I do feel are nonsense (like bullwinkle said earlier about the psychic drones), but that's because when I play, I like to stick to an older world scenario where such things wouldn't exist. Thankfully, these variables are editable to make these scenarios make more sense story wise.
Animals self taming from the other side of the map for no reason is another thing I usually turn off. To me, it makes sense that an animal can become accustomed to people and eventually tamed, but only through frequent interaction with people (like with the taming mechanic). But no herd of capybaras in the wild is going to wander over to your neat little village and decide that they are now your pets.
As for the merchants arriving after a massacre has just happened, I can see that happening. Merchants' lives depend on their trading. If they were too scared of the dangers of the road, they wouldn't be travelling merchants in the first place. Towns can be targets for raids, and no merchant is going to predict when that might happen, so there is always the chance that they will stumble across a town that just finished routing an enemy assault. In the eyes of a real merchant, that's good for business. That town needs resources. And guess who just showed up on their door with said resources?
It would be a neat mechanic to include the possibility of fear overpowering a potential invader or simple passersby with displays such as corpses strung up to dry. One could really play out that Vlad the Impaler aesthetic if that were the case. Perhaps a neat mod idea.
Yes, this happened to me, merchants was runing away when seeing all dead bodies, blood all over the chosen road. It was a small group, but still, the ran out of the map.
I played also other games where i could display corspes. and i think this would be a great idea in rimworld to. Actually the debuff our pawns receive when looking at corpse make us mostly clean up quick. So here should be some change to, i imagine. But yes, a mod with that i mind would be fun !
No. Corpses already gives players a negative mood so its already established in the lore that it's not something that is so common that it's considered "neutral". They also can't know fore sure what's going on, a ritual slaughter or whatever.
Needles to say it would be more immersive if it could be transformed into a story element and in turn also a gameplay element than something that's just "there".
How would a tame animal on the other side of the map wander directly to my location? No, a much more immersive way of it getting tamed, or getting interested in "joining" would be if it does that when it's near my colonists or my settlement. Such a simple thing to fix too with just a delay on the text so that it comes off as the animal got interested when it was near.
No. Then it's not really a Story Generator and you could argue that Pac-Man is a story generator as well. Unlike Pac-Man Rimworld has the mechanics to creatte story elements, and unlike Pac-man Rimworld is advertised as something that is a Story Generator. Saying "why don't you just imagine stuff" is not a good argument to defend the sloppiness.
I do love Rimworld, but yeah, to me it does not come off as a great story generator, it could be SO much better at what he's trying to portray the game as. However it will obviously never get better as long as he has a fan base that says "well you could just try to imagine stuff..."
It's the same thing with rimworld... You have to use your imagination to make something more impactful and have sense.
Makes the planet feel alive
No it's absolutely not, it's like defending a book with very sloppy writing (or completely non-existent writing for some main parts) and saying "well you have to imagine it being written really well" when it's not there. A book has the means for story-telling so that argument would not work, only a fanboy would use it. Same in Rimworld, the game has the means for telling a story, saying "well maybe you just have to imagine it" is a really, really weak argument that doesn't work.
Why not remove all sounds and all graphics too since we can just "imagine it" in our heads.. No, give constructive criticism, everyone who likes the game will gain from that..