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And Yea they play amazing.
I made a amazing group of Pawns. I play. I'm having my base set up and everything is running smoothly.
Lots of food, gear and no troubles.
I select a lot of wild boars and mark hunt.
They go manhunter.
And they kill tree Pawns.
That's it. Just one thing broke down. I can reload a save or try to survive.
First I did lots of save skimming. Now I go fourth. And if I die, I die.
you want a skill test? game sends you insane challenge? save and reload as many times as it takes to figure out how to overcome it and become better at the game as a result? reload anytime mode.
you want a story that will very likely end in "dramatic tragedy"? want to get randomly wiped out and learn nothing about the game other than how brutal it can be? dont care about that and just want a compelling story that you have some control over? permadeath mode.
It lasted from spring till summer. I walled all my pawns inside my base, locked all doors, told the animals to stay in the barn. Luckily i had plenty of food. I sent few guys outside just to gather some wood and to defend the base from a raid. Totally enjoyed it, but now i'm wondering how i'll survive the winter without food.
Edit: looks like i saved a good part of my harvest :)
You wanna take a trio of survivors and turn their crash site into a thriving village of brickwork houses and beautiful art? With a bit of effort and determination, you can do that. Wanna try and see how long you can survive as a tribe of backwards-thinking cavemen? Give it a shot. Do you desire to lead a warband on a path of world domination, traveling the world and slaughtering all who you find? That's an option.
And with any of those options, random events and surprises can result in some very amusing, sad, or even horrifying experiences that in time will cause you to bond with your colonist as you watch them live, grow, and eventually die.
You can't really win in rimworld. But you can survive. And as you survive, you weave a tale that keeps you engaged. That's kinda how I go about it.
Just my two coppers, in general, on your OP/et al:
When you encounter a game that makes you feel like your OP and other posts, what's usually happening is that you're not doing what all the "cool kids" are doing because it's not immediately apparent that's what you should be doing.
Rimworld can be a very simple and easy game to play. How? Prepare for the Events that will eventually be coming your way. And, how does a new player do that? Unless they've watched hours of youtube vids and read over ancient esoteric texts... they don't.
Rimworld is really tough on "reactive" players. That's a player that is accustomed to roll with the punches as they're presented, thinking that "combat" means that if they do it right, they'll win. After all, the game will provide the means necessary for a smart player to overcome that new Raid warning that just popped up, right? :) But, if one starts playing Rimworld with that general mindset and doesn't make adequate preparations to meet these threats before they manifest themselves... Well, that playthrough will likely be lost.
Once you know what to prepare for and good strategies, not necessarily even perfect ones, Rimworld isn't a difficult game to master in most playthroughs.
Rimworld's extreme difficulty level and terrain choices combine to make for very difficult plays, but a knowledgeable player should be able to overcome them after getting some experience in dealing with them. Even so, the Event system can combine with game mechanics to overcome any player.
Note: Most general gameplay "Tips&Tricks" act to help prevent what would otherwise be a "mistake" or provide mitigation for player mistakes. It's common to try to research a game and look for those sorts of gems of gameplay help whenever difficulty is encountered. But, there really isn't one overarching set of "Tips&Tricks" derived from player-knowledge that must be obeyed beyond the obvious - Take care of your colonist's needs. That includes "needs" that aren't displayed in-game, but will soon become apparent. Helmets are great at preventing brain injuries in combat, for instance. :)
this thread is at the top of the Rimworld Discussion thats why its getting new comments
It obviously is a skill test, like every other game, but it's just fluffed up a bit with the "story generator" business. It doesn't really matter.