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If you're going for a strictly vanilla approach, or just don't want to use that mod, blunt weapons (so they don't cause bleeding out as easily) that do low damage is probably the best you can do. Which would be one of the stone blocks materials (marble, slate, granite, sandstone, limestone).
Otherwise bleed them. Inflict bleeding wounds then kite them till they go down from blood loss.
If you have access to psychic powers, Vertigo Pulse can cause enough consciousness loss due to sickness to cause an injured target to go down.
Fire is very likely to down an enemy but it will keep hitting them once they're downed. It can burn off fragile body parts (eyes, toes, fingers, ears) which could cause bleeding, but the internal organs come out unharmed for thr most part.
Blunt is more consistent but has more risk involved. As of now there is no ranged form of blunt damage. And blunt damage can prove lethal if they keep hitting the same spot. Internal organs can be reached via blunt damage so there's that too.
Lastly is heat. It's very tricky to pull off. You keep the temperature at a point where it is high enough to cause heat stroke but low enough that that don't burst into flames. And you have to expose them to this heat for a considerable length of time. It's the only guaranteed way I know of but it needs to run perfectly or else it won't work at all.
I've had them bite noses off and scar eyes......
The idea is that you want to do as little damage as possible with each hit, so they don’t go beyond pain and into limb destruction or death. Rifles used as clubs are generally good for this.
Sure, it’s not the fastest way to win the fight, but with 3-4 colonists beating on the prisoner, the outcome is generally good.
Now and then someone gets an arm pulped, but I don’t think I’ve ever had a death from this.
There is a selection of tazers and stun guns....