RimWorld

RimWorld

Glenn May 31, 2020 @ 4:18am
Help with mod setup / Simple Sidearms
Hi everyone,
seems like i am too stupid to set up my mods properly.
Among others i use Simple Sidearms and RPG Style Level Up.
Somehow i cant get them to work in tandem. Despite Setting a slot limit in SS my colonists pick up as many weapons as they can find. What am i doing wrong?
Any help would be greatly appreciated
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Showing 1-3 of 3 comments
Glenn May 31, 2020 @ 5:07am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2114685817

my strongest colonist has now about 20 bone bows equipped
gussmed May 31, 2020 @ 5:44am 
I like the idea of Simple Sidearms. In particular, I saw it as a reason to have pistols for some of my colonists, such as the ones carrying sniper rifles.

Unfortunately, it doesn’t quite work right. The biggest problem is that it tends to make colonists drop weapons in the middle of combat. I’d rather my guy with the charge rifle hang on to his rifle and use it to melee, than have him drop it so he can pull a knife or a mace.

Or worse, drop his charge rifle to draw a beer bottle. It treats beer bottles in inventory as melee sidearms, and forces colonists to use them in melee. Even when using the primary ranged weapon as a club would be better.

Overall, the drawbacks were just too severe to keep using it.
Glenn May 31, 2020 @ 5:50am 
Originally posted by gussmed:
The biggest problem is that it tends to make colonists drop weapons in the middle of combat. I’d rather my guy with the charge rifle hang on to his rifle and use it to melee, than have him drop it so he can pull a knife or a mace.
That was annoying for me is well, but i found a setting in the mod under the "Misc" Tab called "weapon dropping criteria". if you chose neve your colonists only drop weapons on becoming downed.

Thats the main reason i am convinced my problem is just my fault for not setting it up to my liking :D
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Date Posted: May 31, 2020 @ 4:18am
Posts: 3