Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for 'Royal scrub', what do you mean by that? You may choose to keep Royal favour and benefit from the advantages of that, such as Imperial trader and Imperial aid. or you may choose to reduce your favour with the Empire and gain nothing at all but their enmity.
Either way, it doesn't make you a scrub.
from what i read on the patch notes the anima tree grows grass that can be used to grant psi abilities instead of having to get them from the royals, which seems like its primary purpose, but you cant get the grass to grow unless the pawn meditating by the tree is a tribsman
so basicly if your not a tribsman your only option is still the royals
You have never needed to be in the good graces of the empire to get or use psychic powers though. Frankly being at war with them usually leads to more psychic amps than getting royal favor. Raiding an empire camp usually nets you a few, and a lot of quests give them out 2 at a time as rewards.