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Oh, I'm sorry :P
I didn't even think of that.
Does anybody know the max anima grass for the anima tree is?
If Meditate was on the work schedule, you'd have the same thing. Either your pawn would never meditate because there's hauling and plant cutting and cooking to do... or they'd never stop, sitting out there in nature doing bugger all until they take a food break and contributing literally nothing to the community until it's time to use their magic powers.
I never had trouble that you mention about research, not sure how to respond to that.
Comparatively, as it is now, with the schedule, you can just set up one or two hours of meditation. When they don't have meditation on their schedule, they work as expected.
Long story short, it's if it was a work type, not a scheduled action, that you'd have to micromanage it in order to get your pawn to behave in a sensible way.
If I need constant hauling I get animals to do it, all planting construction hunting etc is done in batch work, nothing regular. as a result I have to remake shedue all the time so that pawns work the tree and make grass when they have free time for it. so much micromanagement that would be solved by letting me set meditation in worktab.
I try and get animals to do as much of the hauling as possible, but there’s always stuff they either can’t do (like haul material for construction) or just don’t get around to doing in a timely manner.
If your enemies are inside your base, where they’re benefiting from floor speed improvements, you’re doing it wrong.
Cleaning floors is a PITA, it’s true. But most of the dirt comes from transitioning from dirt to floor. Once your base reaches the point where most of your colonists can spend their entire day on flooring without stepping on dirt, that cuts back on dirt transferred to floors.
Cleaning occasional dirt is far, far less effort than keeping flowers planted.
I don't make/do things I don't consider as important and I don't have constant hauling jobs. if I'm making meals I do my best to make sure that cook can do all the hauling and with batch production it's not a problem at all. even with 12 colonists cook only cooks every 3 days. I don't have flowers everywhere, only in key areas like rooms and flowers literally solve room happines as just roses + bed is good enough for a decent bedroom - saves lots of wealth and that's key. putting flooring would at least double my base value or even triple so that I exchange planters for cleaners?
edit
it sounds like you are looking colonies from production efficiency point of view, but I don't care about that at all, all I care about is wealth efficiency and from that point of view floors is a big no.
Of course, in exchange you'd get a 15% movement speed increase on 4375 tiles and a +1 beauty modifier compared to dirt floors on 4375 tiles.
I'm not saying not building floors is a terrible idea, I'm just saying floors aren't as big of a deal as you make them out to be.