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- If that works, go about re-adding mods slowly until something breaks.
- If the bills aren't showing up, disable all mods then check the Crafting Spot in a new game.
-- If that works, re-add the mods you would normally use (minus the few you consider desirable), and check again.
-- If zero mods doesn't work, verify game cache and/or do a full reinstall (including deleting game folders in both Steam and %appdata%, to ensure that no leftover mod files are affectin things.)
I'm suspecting this might be a thing you'll have to do, especially if youve tinkered with mods a lot.
--- if your commonly-used modlist is working fine and you can see bills, then go one-by-one through the desired mods until something breaks.
Alas, the game not reporting an error on the main menu doesn't mean errors can't exist.
I know troubleshooting modlists can be time-consuming, but that seems like a long time.
While I don't feel that the solution is more mods, perhaps consider using Startup Impact to see which of your mods are taking the most time to load & take those out first. You can always re-add them later.
Reducing the amount of time each restart takes will make the process that much faster.
https://steamcommunity.com/sharedfiles/filedetails/?id=1684944322
So for example, if a mod takes 30 seconds to load, and you find that you need to reload like 20 times, knowing in advance that this is the one you should (temporarily) remove from your active mod-list will save you a full 10mins worth of sitting about waiting. If the mod takes 2mins to load, you'll have saved yourself more than half an hour by excluding that one from the start.
Thank you for the detailed help I'll get on to the trouble shoot right away.
Thanks again for the help.