RimWorld

RimWorld

Colonists won't sow.
Even my best colonists won't bother sow the fields, especially the ones i have in greenhouse (meaning good temps, closed rooms, sun lamps and skylights from mod, and growing season indication on.) area also alowed, juat saying. Pls help

Also, i will upload mod list when and if the responses need them, thanks.

RE: Prison labor was the culprit, prisoner's working area denies colonists from working there, my mistake.
Last edited by Burak Özdemir; Apr 24, 2020 @ 12:31pm
< >
Showing 1-15 of 25 comments
Cormac Apr 22, 2020 @ 11:12am 
will they not sow every zone, or just one? if it is one, are they allowed to sow there? (there shopuld be an option for it at the buttom of the screen when selecting the zone)
Burak Özdemir Apr 22, 2020 @ 11:20am 
Its every zone, i have outside zones, inside zones without the right conditions and the proper greenhouse( i believe). If i right click with a pawn, it will sow, but just this single one and will roam afterwards.

And all zones are allowed, even tried the thing which i delete and reform the growing zone
Last edited by Burak Özdemir; Apr 22, 2020 @ 11:22am
Cormac Apr 22, 2020 @ 11:24am 
is the priority of planting high enough or have they other tasks more important (if you tell them mining is more important than sowing, they will mine first, of course)
do you use mods? if yes, turn off all the mods, does it fixes the problem?
Burak Özdemir Apr 22, 2020 @ 11:27am 
I literally have them do just fire beating and plant sowing, and with 1 priority. I will try to disable the mods and respond.
KalkiKrosah Apr 22, 2020 @ 12:03pm 
By any chance do any of your colonists have the last name "Greyjoy"?
Burak Özdemir Apr 22, 2020 @ 5:15pm 
it seems i cant upload my mod list, too big dunno, anyway disabling the mods works but i see pitch black in game. Any suggestion would help.
Burak Özdemir Apr 22, 2020 @ 5:15pm 
Originally posted by KalkiKrosah:
By any chance do any of your colonists have the last name "Greyjoy"?

is this a trap question?
still no i think not
Blazikasu Apr 22, 2020 @ 5:32pm 
Originally posted by Julio José Iglesias de la Cueva:
Originally posted by KalkiKrosah:
By any chance do any of your colonists have the last name "Greyjoy"?

is this a trap question?
still no i think not
It's a joke on House Greyjoy from "A Song of Ice and Fire".
Anyway that's a priority issue, but since you seem to have modded the hell outta your game there's no way to tell what ♥♥♥♥♥♥ it up.
Nuggs Apr 22, 2020 @ 5:55pm 
So ill throw something out there you could try. You may or may not know this ( i didnt know how it worked for a long time) but you should check your colonists priorities list. They will do whatever priority task you give them in order from left to right. meaning, if your colonists with sowing and plant cut tasks also has doctoring turned on, or construction, or wardening, or hunting, or animal handling, or anything else that comes up on the priorities list before the growing task, that colonist will always do those things that are available to be done, before they will begin to sow plants. and if in the middle of sowing when nonoe of the other stuff can be done, then say all of a sudden someone needs tending to, they will finish whatever theyre planting and then drop that task to go tend to the wounded colonist.

Which is why the default priority checklist is kind of trash in my opinion. Best way to get around that is by setting their tasks is by clicking on the manual priorities option. Which you can do if you open the tab at the bottom of your screen that says "work". And then when the window with the colonists tasks pop up, in the upper left hand corner of that tab you will see a button that says "manual priorities" which by default should have a red X next to it. if you click the red X it will turn to a green check mark and then you should see all of the priority boxes that had green check marks in them turn into numbers instead. Once thats done that means you enabled manual priorities.

And setting each colonists priority manually is the best way to manage what your colonists do and dont do. And by clicking on the numbers in each box you can change the priority levels of each job u order any individual colonist to do. With 1 = the highest priorty and 4 = the lowest priority. so for example, if i set my colonist i want to sow to mostly do sowing i would set grow and plant cut to 1 priority as well as anything else i think they should do first before any other task, then any slightly less important jobs id have them do id set to 2, and anything id have them do if theres no other important tasks to do id set to 3. Not really any point in setting any priorities to 4 in my opinion. You can also choose to make it so any colonists prioity box is left blank. so when theres no number in a box they wont do that task at all. So say my plant sower is also the guy who is best at researching and hes still doing things other than research, ill either set just research to priority 1 and put everything else as a priority 2 or 3 or so on or i will uncheck all of the priorities of his except the research. either way works.

You can make the numbers go from between 4 to 1 by left clicking a box, or the other way around by right clicking the box

So, your colonists will still do ther tasks from left to right on the work tab. Just like in the default setting. That doesnt change, but this way you have more direct control over what each colonist does and doesnt do than by using the default priority checklist. So if i have doctoring, hunting, grow and plant cut all set to priority 1, that colonist will do those jobs in order from left to right as needed. They will always do doctoring first if someone needs medical attention, then if not theyll do hunting if theres any hunting task, and if theres no hunting tasks or doctoring to do they sow plants, and if theres none of that to do theyll cut plants, and if none of their priority 1 tasks are available to do theyll start looking through their priorities set to 2 and work those from left to right and so on.

But at least with manual prioritizing, even though it takes a bit more work at first, its a lot easier to manage your colonies work load

Hope that helps. Its the only reason i can think of as to why the people you wanted planting plants werent planting plants lol.
SiggaRosa Apr 22, 2020 @ 6:17pm 
I have the same problem sometimes, and I've just resorted to making specific "sowing" and "harvesting" zones, and restrict the grower to this zone until they've completed sowing or harvesting, as needed. I just can't be bothered to be constantly changing priorities to get things done. I'm playing vanilla, so no mods.
Cormac Apr 22, 2020 @ 6:24pm 
i'll repeat my question: if you turn off all the mods and start a new colony, does it fix the problem? if yes, there is at least 1 mod that causes this problem, you would need to go through the standart process of finding the culprit

turn off all the mods, test if it works
turn on all the requiered mods for other mods (like harmony, jecstool), test if it works

1.turn on half the remaining mods
if it works, continue with 1.
if it does not work, turn off all the mods you just added and turn on the remaining half. if it works, continue with 1.
if it still don't work, at least 2 mods add the problem, quarter the remaining mods and turn them on this way (repeat at 1 only with quartered mods for one round), if it still don't work, divde by 8, than by 16 based on how many mods causes the problem, but i assume it will only be 1
KalkiKrosah Apr 22, 2020 @ 8:26pm 
Originally posted by Dozo:
Originally posted by Julio José Iglesias de la Cueva:

is this a trap question?
still no i think not
It's a joke on House Greyjoy from "A Song of Ice and Fire".
Anyway that's a priority issue, but since you seem to have modded the hell outta your game there's no way to tell what ♥♥♥♥♥♥ it up.

Atleast one person got the reference :)
KalkiKrosah Apr 22, 2020 @ 8:27pm 
Originally posted by Julio José Iglesias de la Cueva:
Originally posted by KalkiKrosah:
By any chance do any of your colonists have the last name "Greyjoy"?

is this a trap question?
still no i think not

No, it was meant as a joke. An "inside joke" that you needed to know what I was referencing to.
Burak Özdemir Apr 23, 2020 @ 4:04am 
guess i will try to check all the mods in batches and i will update this discussion. thanks for the help so far.
Last edited by Burak Özdemir; Apr 23, 2020 @ 4:09am
Burak Özdemir Apr 23, 2020 @ 4:05am 
Originally posted by KalkiKrosah:
Originally posted by Julio José Iglesias de la Cueva:

is this a trap question?
still no i think not

No, it was meant as a joke. An "inside joke" that you needed to know what I was referencing to.
i knew about the greyjoy-GoT reference but didn't quite get the meaning of it, sorry :D
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Apr 22, 2020 @ 9:58am
Posts: 25