RimWorld

RimWorld

thelebk Apr 21, 2020 @ 8:43pm
Inspired Recruiting Not Working
I have a pawn with inspired recruiting. I have an eligible prisoner with their prisoner tab set to recruit. all door and pathway is accessible. The pawn with inspired recruiting has warden work priority set to "1". No other pawns are set to warden at any level. When I click the potential recruit with my inspired warden the only option i get is "strip clothes". What gives?
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Showing 1-6 of 6 comments
For_Science! Apr 21, 2020 @ 8:59pm 
I've noticed that often, the game temporarily behaves as you've described (not just for inspired recruitment, but for any recruitment.) Then -- often just a few seconds later -- it works again. It might have something to do with the target pawn's own actions or intentions; maybe certain queued actions make them invalid recruitment targets.

So give 'em a few seconds or minutes and right-click again?
thelebk Apr 21, 2020 @ 9:44pm 
I tried off an on for about 30 minutes with no luck. A couple of hours real time later the inspired recruiter went on their own without prompting and executed the recruit before her inspiration expired (barely). What I suspect is happening here is that there is a hidden interaction "lockout" timer similar to what we see with animal taming if someone else has interacted with them within this hidden time parameter. (I had another pawn set to Warden in the not too distant past).

What baffles me is why the developers have not used the code they have already written to message to screen "interacted with too recently" like they do with animal handling. @Developers *hint* *hint* :)
For_Science! Apr 22, 2020 @ 6:52am 
Ah, sorry; I should have asked you about that first. There is definitely a cooldown after each recruiting attempt, just like animal taming, and yeah, it would be a good idea for the game to say so explicitly when you try to right-click.

What I was referring to is that, even when the potential recruit is NOT on cooldown or asleep, sometimes the option to chat with them will seem to vanish for a while, then exist again. I still haven't figured out why.
TC Apr 22, 2020 @ 9:10am 
I had the same 'issue' I found it quite irritating that I could not see the reason. I figured it out, but it wasn't user friendly.

Maybe there is a mod for this?
kevinshow Apr 22, 2020 @ 10:59am 
Do you mean execution as in killed the prisoner or as in, made the recruit attempt?

I haven't been able to manually tell the colonist to go recruit when this event happens. I just leave it to the colonist to do it on his or her own, including such things as, making it the first priority, or remove others from interacting with the prisoner.

Eventually over the next few days, before the inspiration disappears, the recruitment will happen.

thelebk Apr 22, 2020 @ 4:37pm 
I mean recruiting. With my main warden I can right click on the target set for recruitment and they will execute like any other command including shift click for multiple queing. As this is base functionality I would hope the @developers would provide feedback to screen rather than relying on mods which begin to interfere with one another and are difficult to keep compatible with the current build.
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Date Posted: Apr 21, 2020 @ 8:43pm
Posts: 6