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So give 'em a few seconds or minutes and right-click again?
What baffles me is why the developers have not used the code they have already written to message to screen "interacted with too recently" like they do with animal handling. @Developers *hint* *hint* :)
What I was referring to is that, even when the potential recruit is NOT on cooldown or asleep, sometimes the option to chat with them will seem to vanish for a while, then exist again. I still haven't figured out why.
Maybe there is a mod for this?
I haven't been able to manually tell the colonist to go recruit when this event happens. I just leave it to the colonist to do it on his or her own, including such things as, making it the first priority, or remove others from interacting with the prisoner.
Eventually over the next few days, before the inspiration disappears, the recruitment will happen.