RimWorld

RimWorld

Watermill G. advantages over Geothermal G.
After generrating myself a river map i discover my map got over 7 steam geyser
Is there anypoint building watermill generator after i research geothermal genenerator?
Last edited by Mr C.Folt Scruff; Apr 14, 2020 @ 9:28pm
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Showing 1-12 of 12 comments
Malice Apr 14, 2020 @ 9:50pm 
Depends. Watermill generators can be packed close together into a central defense point at the cost of less power being generated. Geos have a higher output, but they are also spread apart requiring you to protect several different areas. Really just a general preference of if you prefer to sprawl or consolidate your defenses.
ichifish Apr 14, 2020 @ 11:40pm 
I’m on river map and watermills and windmills have been great early game (two of each and two batteries = plenty of energy for eight colonists) but after 1.5 years I’m transitioning to geothermal + wind because the watermills are both targets for raids and block my shooters in the kill box.

I didn’t plan to wall them in completely, so if you can do that and use both sides of the river they could be great, especially as early game solutions.
Raymond Apr 15, 2020 @ 4:30pm 
if you already on a river map, why not? it is not like those steam geysers are on the way of your water mill anyway. I can give you tons of reason why you should build both, but the most important question is why tf do you have to choose ?
Last edited by Raymond; Apr 15, 2020 @ 4:31pm
Mr C.Folt Scruff Apr 15, 2020 @ 4:50pm 
Originally posted by YariMurai:
if you already on a river map, why not? it is not like those steam geysers are on the way of your water mill anyway. I can give you tons of reason why you should build both, but the most important question is why tf do you have to choose ?
iduno 7 geothermal would have cover all my need for power
i prob should just remove the river altogether and build something else on top of it instead
Last edited by Mr C.Folt Scruff; Apr 15, 2020 @ 4:51pm
MortVent Apr 15, 2020 @ 4:54pm 
Originally posted by Mr Scruff:
Originally posted by YariMurai:
if you already on a river map, why not? it is not like those steam geysers are on the way of your water mill anyway. I can give you tons of reason why you should build both, but the most important question is why tf do you have to choose ?
iduno 7 geothermal would have cover all my need for power
i prob should just remove the river altogether and build something else on top of it instead

Till the conduits get broken/destroyed during a raid.

Having more power than you need is a good thing. As you never know when one or more sources might get damaged/destroyed.

Especially when peak use during summer/winter might be super high during a raid. Wouldn't do to suddenly have a mortar or hive destroy a power conduit and suddenly your turrets go offline.
Raymond Apr 15, 2020 @ 5:08pm 
Originally posted by Mr Scruff:
iduno 7 geothermal would have cover all my need for power
i prob should just remove the river altogether and build something else on top of it instead
are those geo gens close enough for you to defend them from sapper raid?
7 vents in 1 map is nothing new, but you generally only want to build one or 2 unless they are all group up in a close proximity.
Mr C.Folt Scruff Apr 15, 2020 @ 5:21pm 
Originally posted by YariMurai:
Originally posted by Mr Scruff:
iduno 7 geothermal would have cover all my need for power
i prob should just remove the river altogether and build something else on top of it instead
are those geo gens close enough for you to defend them from sapper raid?
7 vents in 1 map is nothing new, but you generally only want to build one or 2 unless they are all group up in a close proximity.
4 of them are close the rest are scatered
the river is on the south and frequent place for raider to attack me from that direction so the watermll gonna get shoted alot
Mr C.Folt Scruff Apr 15, 2020 @ 5:28pm 
Originally posted by MortVent:
Originally posted by Mr Scruff:
iduno 7 geothermal would have cover all my need for power
i prob should just remove the river altogether and build something else on top of it instead

Till the conduits get broken/destroyed during a raid.

Having more power than you need is a good thing. As you never know when one or more sources might get damaged/destroyed.

Especially when peak use during summer/winter might be super high during a raid. Wouldn't do to suddenly have a mortar or hive destroy a power conduit and suddenly your turrets go offline.
25200 power is more than i need xd
hmm iguess idont use lot of turret since they drain lot of my steel early game and since im on flat terrain hive wasnt even there

does raider realy attack geothermal? it never happen to me all those sapper do is stealing my jade royal bed then leave lol
Mr C.Folt Scruff Apr 15, 2020 @ 5:33pm 
Originally posted by YariMurai:
if you already on a river map, why not? it is not like those steam geysers are on the way of your water mill anyway. I can give you tons of reason why you should build both, but the most important question is why tf do you have to choose ?

i guess my problem is maintance cost idont realy understand when will my machine breakdown and need component to repair either is just random or periodically break
Raymond Apr 15, 2020 @ 6:46pm 
Originally posted by Mr Scruff:
4 of them are close the rest are scatered
the river is on the south and frequent place for raider to attack me from that direction so the watermll gonna get shoted alot

It seem like you have no intention to protect water mill to begin with. This post is kinda pointless then.
kevinshow Apr 15, 2020 @ 8:03pm 
Originally posted by Mr Scruff:
Originally posted by YariMurai:
if you already on a river map, why not? it is not like those steam geysers are on the way of your water mill anyway. I can give you tons of reason why you should build both, but the most important question is why tf do you have to choose ?
iduno 7 geothermal would have cover all my need for power
i prob should just remove the river altogether and build something else on top of it instead

I usually make redundant power sources, in the sense of chemfuel generators, geyser generators, and solar/wind/watermill, depending on what is available or how the map tile seems to fit one or another thing.

Part of it is just for roleplay, since it's more fun to have different kinds of generators like an actual city or colony, and the other part is because of what others said -- to get power from the various geysers, i'll need to drag lots of power conduit lines into the main city area from all those different locations.

believor in Prawn Apr 20, 2020 @ 8:07am 
if you have enough resources to protect something accross the map but not the ability to protect something in your base you have a huge fundamental problem
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Date Posted: Apr 14, 2020 @ 9:28pm
Posts: 12