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I didn’t plan to wall them in completely, so if you can do that and use both sides of the river they could be great, especially as early game solutions.
i prob should just remove the river altogether and build something else on top of it instead
Till the conduits get broken/destroyed during a raid.
Having more power than you need is a good thing. As you never know when one or more sources might get damaged/destroyed.
Especially when peak use during summer/winter might be super high during a raid. Wouldn't do to suddenly have a mortar or hive destroy a power conduit and suddenly your turrets go offline.
7 vents in 1 map is nothing new, but you generally only want to build one or 2 unless they are all group up in a close proximity.
the river is on the south and frequent place for raider to attack me from that direction so the watermll gonna get shoted alot
hmm iguess idont use lot of turret since they drain lot of my steel early game and since im on flat terrain hive wasnt even there
does raider realy attack geothermal? it never happen to me all those sapper do is stealing my jade royal bed then leave lol
i guess my problem is maintance cost idont realy understand when will my machine breakdown and need component to repair either is just random or periodically break
It seem like you have no intention to protect water mill to begin with. This post is kinda pointless then.
I usually make redundant power sources, in the sense of chemfuel generators, geyser generators, and solar/wind/watermill, depending on what is available or how the map tile seems to fit one or another thing.
Part of it is just for roleplay, since it's more fun to have different kinds of generators like an actual city or colony, and the other part is because of what others said -- to get power from the various geysers, i'll need to drag lots of power conduit lines into the main city area from all those different locations.