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If you do find a way to consistently get it though let us know.
—EDIT
Actually if you were to have your colonist covered in armor except for the head and had a colonist attack with a low quality weapon you would probably have a higher chance of getting it. Would probably lose your eyes though.
Trauma Savant
Being shot in the brain can cause the trauma savant condition.
A pawn may become a trauma savant upon taking and surviving an injury to the Brain. Certain capabilities will rise and some will fall.
Trauma Savant currently removes all ability to socialise and opinions of others, capability of Talking and Hearing (both capped at 0%), but increases Manipulation by 50%, and restores full brain functioning (meaning consciousness and other functions will be normal) - this is great for doctors and general workers, but it'll make affected wardens or traders a write-off in that aspect.
There is a 12% chance of any pawn becoming a trauma savant upon receiving brain damage. It does not have to be a humanlike, and can sometimes be seen applied on animals.
In my opinion, the answer is YES it is possible, and YES you are wasting time and medicine.
That would be the best way to farm it, if you're on permadeath however, I don't think it's a worthy endeavour.
Definitely not on permadeath, I'm not sure if the op is playing that or not. The question is, is it worth just rerolling a save over and over for a trauma savant?
Possibly, depending on the colonist in question. If it's a labourer with no social skill, then it might be worth it, even more so if they happen to dislike most of your other colonists, since savants also get all their opinions of others set to 0. You might waste a bit of time tediously reloading, but you'll probably get that time back once they start working and finishing their tasks in good time.
"... restores full brain functioning (meaning consciousness and other functions will be normal) ..."
Does this just mean that the scar won't lower their consciousness, or does this mean it can bestow 100% consciousness even if they're using something like a joywire or half-cycler? If that's the case, then getting trauma savant on someone with a half-cycler would be like having the perfect worker...
my method is using my low skill doctor (5-6 lv.) to install a brain implants with no light and no beds to induce failure. no guns.
also the exp i get is like 4k an attempt so now i have lots of doctor
im playing on permadeath randy savage if that helps. thank you
That's actually a very interesting method you got there... trying to botch brain surgeries on prisoners and consequently training your medical skill. I didn't even think about prisoners or botched surgeries, I just assumed you were shooting/hitting your workers in the head, possibly with some help from that mod that lets your colonists "target" body parts.
I gotta say, I like your method a lot. Especially for permadeath, that's probably going to be the only viable way of trying to "farm" it. Using prisoners to start with is probably the best way, I personally wouldn't want to use my colonists for this, but I would recruit a savant prisoner in a heartbeat. Also, all the failed attempts can be a good reason to keep some wargs around the colony, or a good source of food for them if you already do. I wish you luck on your endeavour, my current colony is running at "max" capacity right now but I may try to emulate your method in the future. Personally I'd be interested to see how trauma savant works on someone with a half-cycler, so I might also try using that when the time comes.