RimWorld
prevent blight spread?
is it possible that you can spread out your growing zones in a way that prevents blight from spreading to other zones?
Messaggio originale di Razor 2.3:
I'm looking at the decompile code. In TryReproduceNow(), the game draws a circle with a radius of 4, except this is RimWorld and the center tile is tile 1, so all tiles up to 3 away, checks to see if there are any blightable plants, and blights one at random. There is no roof check; there is no wall check.
< >
Visualizzazione di 1-15 commenti su 20
Messaggio originale di believer in prawn:
yes.
whats the minimum distance? doesnt seem to be on the wiki
i don't know if this helps at all but I always put concrete tiles in between each growing zone
this *SEEMS* to help prevent it spreading, or even starting, but this could all be coincidence.
Messaggio originale di ๖Beria~:
i don't know if this helps at all but I always put concrete tiles in between each growing zone
this *SEEMS* to help prevent it spreading, or even starting, but this could all be coincidence.
just one?
Messaggio originale di Hydra | unusual.tf:
Messaggio originale di ๖Beria~:
i don't know if this helps at all but I always put concrete tiles in between each growing zone
this *SEEMS* to help prevent it spreading, or even starting, but this could all be coincidence.
just one?
just a single tile seems to work, sometimes I do two tiles if I have the room
Messaggio originale di ๖Beria~:
Messaggio originale di Hydra | unusual.tf:
just one?
just a single tile seems to work, sometimes I do two tiles if I have the room
cool, ill test it in dev mode later
1 does not work, sometimes ive seen it jump 2 tile gaps, i think the largest is three, however the speed that it spreads seems to also be exponentially related to distance
i agree that one paved tile does nothing. I just had blight wipe out most of my crops and they all had 1 gap distance.
IIRC 1.0 blight was able to jump 2 tiles gaps, so 3 tiles between growing zones prevented spread.
Im just started again to play on 1.1, still dont got any blight events, so idk if they changed this or not. But i would say 3 tiles gap is the safest.
Paving does nothing about blight, btw, it's all in the spacing. Putting 3 paved tiles between fields, however, will prevent the spread of fire, as well.
Ultima modifica da Bozobub; 13 mag 2020, ore 6:28
Does blight spread and intensity affected by game difficulty?
Nope, bight in general makes no references to difficulty level.
I *believe so* but I'm not sure ^^'. You might want to ask on the official General Discussion forum[ludeon.com].
Messaggio originale di Biggus_Dikkus:
Does blight spread and intensity affected by game difficulty?
No but frequency of event may be affected.
Storyteller definitely matters ^^'.
< >
Visualizzazione di 1-15 commenti su 20
Per pagina: 1530 50

Data di pubblicazione: 13 mag 2020, ore 4:47
Messaggi: 20