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Yanno, I'm not one of those people who gets mad about breaks and mood debuffs from not eating with a table. The feeble, human element of this game is what makes it so interesting.
But for chrissakes why do they think that the outdoors and caves are just inherently revoltingly ugly???
Yes its supposed to be difficult. If you want it to be easier, use wood flooring so you can burn them out at least. Double wall off sections for extra security, perhaps.
It just rubs me the wrong way because it seems to very directly punish one of the playstyles I like. I understand why wealth is used as a scaling mechanic for the difficulty, and I can excuse it on plenty of levels as a part of the story of your colony. Of course raiders would take more interest and send a bigger force to try to pillage a wealthy colony. It makes less sense that they would be just as interested in a place that's got no other resources other than some shiny stone walls that they can't take home with them. Even less sense that the existence of shiny walls causes more killer bugs to magically appear in your colonist's bedroom while they're ♥♥♥♥♥♥♥.
Like, again, my favorite part of this game is the simulation aspect. Taking care of specific needs. Trying to get problem colonists to not kill each other and cooperate. Building structures that work for my needs at the moment. Designing path, work, and resource flow. I love it! But I always end up finding friction with the storyteller AI events. They never seem supported by anything happening in the simulation, just random stuff to try to yank you in the direction that the game wants you to play without any sort of satisfying justification. "Game needs a difficulty curve and can't produce an enjoyable one with more emergent mechanics and events" is not a good justification in my book.
I guess I'll try wood flooring this time. Maybe try to design a complex floor plan that would allow me to use some kind of centralized cooling system to freeze them into stasis..? That might be fun to engineer. Maybe even turn it around in my favor and farm insect jelly that way, lol!
I managed to kill 2 hives with like at least 6 of the smaller bugs, 3 medium sized bugs, and 2 of the bigger bugs each. I only had like 4 Colonists and at best SMG.
If one pops up in the middle of your base it can be annoying, but if they're not directly inside your base you dont need to worry too much about them. They can actually act as a natural defense against raids for a short bit.
WELL THAT'S WHY I KEEP GETTING THEM!
Guess I'd better start over because 90% of my current base is underground.
TFW can't afford the DLC :(
I. Uh. Didn't realize that was an option.
But. Let's step forward to tips:
Insects has low armor penetration. Even a plate mail is good against them. Bottleneck them in a door, or a tight tunnel. Block their way with 1-2 plated meele fighters, stand behind them with shotties. Chain-shotguns are better if you have. You have Molotovs, or incie grenade? Use it.
Their power is their number, but shotguns, aoe weapons, fire turns their power on your advantage. And never fight them in open space or in large caves. Always bottleneck them somehow.
If you still have save before the wipe, you should attach some screenshots. Knowing the exact situation would help a lot. Also tell a bit about your equipment, skills etc. Knowing what you can use helps a lot. (Do you have any armor? Shotguns? Grenades? Molotov? At least 1 pawn with good melee skill?)